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D&D Older Editions, OSR, & D&D Variants
Things You'd Like to See in 4e that haven't been mentioned yet
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<blockquote data-quote="Hussar" data-source="post: 3763474" data-attributes="member: 22779"><p>As the title suggests. There's a few things I'd like to see that I haven't seen talked about yet. First off, I'd love to see a set of rules for skirmish (sorry, bad word) sized battles. Heroes of Battle talks about large scale fights and I agree that that should be handled in a more cinematic way. But, between large scale fights and party vs monster fights, there's a big gap that isn't really covered.</p><p></p><p>Take a naval style campaign for instance. If the PC's have a ship, they might have 20 crew/marines. The enemy ship has 25 baddies. Now, HoB doesn't really work at that scale - it's too small to do it cinematically. But, trying to run that fight in 3.x rules is a chore. It's really, really boring - takes far too long.</p><p></p><p>What I'd like to see is a, I'm groping for a word here, "Unit" sized scale, where you can more or less template a small group of up to 10-15 characters and have them fight together. The Mob template is a little too big for what I'm thinking of. 48 medium sized creatures (IIRC) is too many to group into one unit. But, something like the Mob template, but for slightly smaller scale.</p><p></p><p>A second thing I'd love, love, love to see is a proper vehicle combat rules system. Whether you're talking about ships, or caravans, or whatever, I'd love to see a scale of combat that isn't 5 feet for dealing with this sort of thing. 5 foot scale doesn't work for ship to ship because combat likely starts about 600 feet away. No one has a gaming table big enough to do it. I don't want something too detailed either. It has to be fast and fairly simple.</p><p></p><p>That's my two big wish items. How about you?</p></blockquote><p></p>
[QUOTE="Hussar, post: 3763474, member: 22779"] As the title suggests. There's a few things I'd like to see that I haven't seen talked about yet. First off, I'd love to see a set of rules for skirmish (sorry, bad word) sized battles. Heroes of Battle talks about large scale fights and I agree that that should be handled in a more cinematic way. But, between large scale fights and party vs monster fights, there's a big gap that isn't really covered. Take a naval style campaign for instance. If the PC's have a ship, they might have 20 crew/marines. The enemy ship has 25 baddies. Now, HoB doesn't really work at that scale - it's too small to do it cinematically. But, trying to run that fight in 3.x rules is a chore. It's really, really boring - takes far too long. What I'd like to see is a, I'm groping for a word here, "Unit" sized scale, where you can more or less template a small group of up to 10-15 characters and have them fight together. The Mob template is a little too big for what I'm thinking of. 48 medium sized creatures (IIRC) is too many to group into one unit. But, something like the Mob template, but for slightly smaller scale. A second thing I'd love, love, love to see is a proper vehicle combat rules system. Whether you're talking about ships, or caravans, or whatever, I'd love to see a scale of combat that isn't 5 feet for dealing with this sort of thing. 5 foot scale doesn't work for ship to ship because combat likely starts about 600 feet away. No one has a gaming table big enough to do it. I don't want something too detailed either. It has to be fast and fairly simple. That's my two big wish items. How about you? [/QUOTE]
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