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<blockquote data-quote="Plane Sailing" data-source="post: 3768528" data-attributes="member: 114"><p> <ul> <li data-xf-list-type="ul"><strong>Fiefs, baronies and organisations</strong><br /> My number one hope is that they reintroduce some rules for PCs settling and clearing land, building their towers or castles, attracting and taxing peasants and so forth. As others have mentioned, this was a major element of 1e (even though it didn't take much space in the rulebook) and it was a fantastic way of giving the PCs more 'buy in' to the campaign world, as well as signalling the possibility of different kinds of campaigns.<br /> It also happens to fit in very well with the 'Points of Light' scenario, much more than the established nations so common to 3e settings did.</li> <li data-xf-list-type="ul"><strong>Chases</strong><br /> As others have said, some d20 based simple chase rules would be great. It is a classic adventure staple which has largely had to be handwaved with a few saving throws or Con checks in the past.</li> <li data-xf-list-type="ul"><strong>Politics</strong><br /> Might be included in the social conflict rules (which I'm really looking forward to seeing) - stuff to make it easier for DMs to set up and resolve political intrigues (advice and/or mechanics).</li> <li data-xf-list-type="ul"><strong>Reputation</strong><br /> I understand that Game of Thrones had some really interesting reputation rules - something that was a cut above mere numerical bonuses. Some simple and good reputation rules woudl be nice.</li> </ul></blockquote><p></p>
[QUOTE="Plane Sailing, post: 3768528, member: 114"] [list] [*][B]Fiefs, baronies and organisations[/B] My number one hope is that they reintroduce some rules for PCs settling and clearing land, building their towers or castles, attracting and taxing peasants and so forth. As others have mentioned, this was a major element of 1e (even though it didn't take much space in the rulebook) and it was a fantastic way of giving the PCs more 'buy in' to the campaign world, as well as signalling the possibility of different kinds of campaigns. It also happens to fit in very well with the 'Points of Light' scenario, much more than the established nations so common to 3e settings did. [*][B]Chases[/B] As others have said, some d20 based simple chase rules would be great. It is a classic adventure staple which has largely had to be handwaved with a few saving throws or Con checks in the past. [*][B]Politics[/B] Might be included in the social conflict rules (which I'm really looking forward to seeing) - stuff to make it easier for DMs to set up and resolve political intrigues (advice and/or mechanics). [*][B]Reputation[/B] I understand that Game of Thrones had some really interesting reputation rules - something that was a cut above mere numerical bonuses. Some simple and good reputation rules woudl be nice. [/list] [/QUOTE]
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