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Things your table should do, but doesn't do- The Fun v. Efficiency Thread
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<blockquote data-quote="Li Shenron" data-source="post: 7555303" data-attributes="member: 1465"><p>I am not sure if I'd say that "pets" are a way to make the game easier. I mean, obviously they do, but it's a bit like saying that having 8 players instead of 4 makes the game easier, assuming of course the DM isn't increasing the adventure difficulty for that (which she could do also for pets)...</p><p></p><p></p><p></p><p>Well I could say that in general I am deliberately not optimized and not paranoid about checking everything, both attitudes which I find very boring, but I can't think of anything specific. My point is, I <em>might</em> pick up a 10ft pole and carefully test each tile in a location if the DM has telegraphed through storytelling that we're going into a place where traps will likely be under lots of tiles randomly, but I won't make this my default for every location.</p><p></p><p>Then something perhaps related (tho not what I think you're asking here), as a DM I generally grant a single chance at a task, and not to every character, so the tactic of "let's have everyone in the party try this skill check to maximize the chances" is not applicable. Similarly, I do not grant the players the option of choosing when to use passive checks.</p><p></p><p></p><p></p><p>Shouldn't there be "katana" somewhere along the line too?</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 7555303, member: 1465"] I am not sure if I'd say that "pets" are a way to make the game easier. I mean, obviously they do, but it's a bit like saying that having 8 players instead of 4 makes the game easier, assuming of course the DM isn't increasing the adventure difficulty for that (which she could do also for pets)... Well I could say that in general I am deliberately not optimized and not paranoid about checking everything, both attitudes which I find very boring, but I can't think of anything specific. My point is, I [I]might[/I] pick up a 10ft pole and carefully test each tile in a location if the DM has telegraphed through storytelling that we're going into a place where traps will likely be under lots of tiles randomly, but I won't make this my default for every location. Then something perhaps related (tho not what I think you're asking here), as a DM I generally grant a single chance at a task, and not to every character, so the tactic of "let's have everyone in the party try this skill check to maximize the chances" is not applicable. Similarly, I do not grant the players the option of choosing when to use passive checks. Shouldn't there be "katana" somewhere along the line too? [/QUOTE]
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Things your table should do, but doesn't do- The Fun v. Efficiency Thread
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