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Things your table should do, but doesn't do- The Fun v. Efficiency Thread
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<blockquote data-quote="Oofta" data-source="post: 7555418" data-attributes="member: 6801845"><p>It may be a pet peeve more than anything, and the following is a semi-rant so don't take anything personally. Different people play for different reasons. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>It makes it really difficult to balance encounters. Let's say I have a BBEG. Thematically, I want this particular BBEG to be a tank (I like to mix things up). Well, if he can always be stopped before he can do any damage for round after round ... it's no challenge. It's a boring nothing burger of a fight. </p><p></p><p>So round 1: BBEG charges in, fighter stops him before the BBEG can attack. BBEG looks sad and does nothing. Figther (and everyone else) attacks and walks away. Round 2: see round 1. Rinse and repeat until BBEG is dead. Yawn.</p><p></p><p>Some people like having an "I win" button. Heck occasionally the PCs stomp the heck out of a fight that I thought would be tough. That's all fine.</p><p></p><p>But when the same tactic works against every tank, that just means that as a DM I'm going change tactics and adjust encounters. I'll add HP, more monsters, special abilities, give all BBEGs reach or effective ranged attacks and so on. Basically it's removed an iconic opponent and fight from my repertoire. In addition I'm just working around something the fighter made an investment in devaluing that investment.</p><p></p><p>On the other hand when for some reason the tactic doesn't work (the fighter can't hit or is not positioned to stop the tank) what should have been a medium difficulty fight starts looking like a near TPK.</p><p></p><p>Oh, another one I forgot: Heat Metal. No save for decent damage for the level of the spell and auto-disadvantage on any BBEG that happens to wear metal armor while the bard runs away and hides? Also boring.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7555418, member: 6801845"] It may be a pet peeve more than anything, and the following is a semi-rant so don't take anything personally. Different people play for different reasons. :) It makes it really difficult to balance encounters. Let's say I have a BBEG. Thematically, I want this particular BBEG to be a tank (I like to mix things up). Well, if he can always be stopped before he can do any damage for round after round ... it's no challenge. It's a boring nothing burger of a fight. So round 1: BBEG charges in, fighter stops him before the BBEG can attack. BBEG looks sad and does nothing. Figther (and everyone else) attacks and walks away. Round 2: see round 1. Rinse and repeat until BBEG is dead. Yawn. Some people like having an "I win" button. Heck occasionally the PCs stomp the heck out of a fight that I thought would be tough. That's all fine. But when the same tactic works against every tank, that just means that as a DM I'm going change tactics and adjust encounters. I'll add HP, more monsters, special abilities, give all BBEGs reach or effective ranged attacks and so on. Basically it's removed an iconic opponent and fight from my repertoire. In addition I'm just working around something the fighter made an investment in devaluing that investment. On the other hand when for some reason the tactic doesn't work (the fighter can't hit or is not positioned to stop the tank) what should have been a medium difficulty fight starts looking like a near TPK. Oh, another one I forgot: Heat Metal. No save for decent damage for the level of the spell and auto-disadvantage on any BBEG that happens to wear metal armor while the bard runs away and hides? Also boring. [/QUOTE]
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Things your table should do, but doesn't do- The Fun v. Efficiency Thread
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