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Things your table should do, but doesn't do- The Fun v. Efficiency Thread
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<blockquote data-quote="ClaytonCross" data-source="post: 7555676" data-attributes="member: 6880599"><p>We have a mix of "gotcha" because our GM got on a "if you didn't detail it, it didn't happen" kick so for a while I would ask "I check the room for things for note, rolled 25 investigation" GM, "you find nothing". After the game, knocking down the door to the boss room with picks and axes the GM said "well if you had searched the dresser in the bedroom you would not have take 5 attempts and alerted every enemy in the castle"... Us: "we did you said nothing was there!!?" GM, "no you searched the room not the dresser in the room. The key wasn't just sitting on the floor". We had multiple long arguments about us not knowing there was a dresser because we were not in the room our character was and that was not mentioned. Then multiple arguments about our character was searching the room not us" Finally, he stopped being silly, we search, he sets DC, we roll, we fail or pass, he narrates the results. If the key is hidden in the dresser we might not find the key but we find the dresser drawer is locked and we know, ok their is a dresser, its locked, so we likely want to unlock it and see what's inside. Hay look a key. Or we just find the key.</p><p></p><p>Because "gotcha's" are not fun or productive. That's when a hand wave or GM "notification" needs to happen.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7555676, member: 6880599"] We have a mix of "gotcha" because our GM got on a "if you didn't detail it, it didn't happen" kick so for a while I would ask "I check the room for things for note, rolled 25 investigation" GM, "you find nothing". After the game, knocking down the door to the boss room with picks and axes the GM said "well if you had searched the dresser in the bedroom you would not have take 5 attempts and alerted every enemy in the castle"... Us: "we did you said nothing was there!!?" GM, "no you searched the room not the dresser in the room. The key wasn't just sitting on the floor". We had multiple long arguments about us not knowing there was a dresser because we were not in the room our character was and that was not mentioned. Then multiple arguments about our character was searching the room not us" Finally, he stopped being silly, we search, he sets DC, we roll, we fail or pass, he narrates the results. If the key is hidden in the dresser we might not find the key but we find the dresser drawer is locked and we know, ok their is a dresser, its locked, so we likely want to unlock it and see what's inside. Hay look a key. Or we just find the key. Because "gotcha's" are not fun or productive. That's when a hand wave or GM "notification" needs to happen. [/QUOTE]
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Things your table should do, but doesn't do- The Fun v. Efficiency Thread
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