Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Things your table should do, but doesn't do- The Fun v. Efficiency Thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mercule" data-source="post: 7555971" data-attributes="member: 5100"><p>One of the few things that I carried over from 4E was the mental concept of "bloodied" at half hit points. Above half, I narrate any hit as a near miss, slap to the armor, etc. As soon as an attack drops a bad guy to/below half, though, real blood has been drawn and I start to narrate things like you're saying. It's a way of announcing "poop just got real" and even my players have started announcing when they're bloodied (there's no prohibition against sharing current hp or damage, it's just a warning chime that people sound).</p><p></p><p>As a side note, to gauge anything more accurate than bloodied/not bloodied on an NPC, I make a PC take an action and make a medicine (or whatever it's called) check to get a "percent dead" read on the critter. The difficulty depends on how close to human (or other PC race) the physiology is. Sometimes, say when a dragon almost bites someone in half, I'll let a PC make the check as a reaction. Hardly anyone bothers, though. Bloodied seems to be enough info for everyone to gauge how tough things are.</p></blockquote><p></p>
[QUOTE="Mercule, post: 7555971, member: 5100"] One of the few things that I carried over from 4E was the mental concept of "bloodied" at half hit points. Above half, I narrate any hit as a near miss, slap to the armor, etc. As soon as an attack drops a bad guy to/below half, though, real blood has been drawn and I start to narrate things like you're saying. It's a way of announcing "poop just got real" and even my players have started announcing when they're bloodied (there's no prohibition against sharing current hp or damage, it's just a warning chime that people sound). As a side note, to gauge anything more accurate than bloodied/not bloodied on an NPC, I make a PC take an action and make a medicine (or whatever it's called) check to get a "percent dead" read on the critter. The difficulty depends on how close to human (or other PC race) the physiology is. Sometimes, say when a dragon almost bites someone in half, I'll let a PC make the check as a reaction. Hardly anyone bothers, though. Bloodied seems to be enough info for everyone to gauge how tough things are. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Things your table should do, but doesn't do- The Fun v. Efficiency Thread
Top