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General Tabletop Discussion
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Things your table should do, but doesn't do- The Fun v. Efficiency Thread
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<blockquote data-quote="smbakeresq" data-source="post: 7556303" data-attributes="member: 28301"><p>Summoning and pets - if you don't have a creature card ready the spell fails, and no you cant play from the book for you pet or summons - make some effort. For summons I do require you to roll for HP for each summons as you summon it, as it is a random creature of its type. This is usually done ahead of time, we use hamete dice server for email and quick results.</p><p></p><p>Spells - you should know all the parameters of spells you are casting </p><p></p><p>Combat - used to use a chess timer now I just go with about 15 seconds for you to do something. </p><p></p><p>Optimization at table - no mathematical risk-benefit analysis at table. Just go already.</p><p></p><p>Most downtime stuff - clean up a few things but otherwise that's what email is for. BTW, you should be doing something on your downtime, that's what email is for.</p><p></p><p>Asking "Can I do this and if a fail what is the result" - I don't know, try it and find out.</p><p></p><p>Asking what the properties of stuff you are carrying is - you are carrying it, so you tell me, I don't run your PC.</p><p></p><p>Asking "Why didn't you tell us about plot point XXXX" - Why didn't you ask or why didn't you remember. </p><p></p><p>Rules decisions - unless its over the top it goes to the player - properly DMed most players have a tough enough time anyway. </p><p></p><p>We use a square map for combat, and whatever the effect is it covers the whole square. I know a 15' radius is a circle therefore only covers part of each square that is 15' out, but its close enough not to bother. </p><p></p><p>I have never had a problem with Sentinel feat, I think its overrated (but still good) and I probably let my players use it more than others as I don't metagame them. First, you only get one reaction, so you only get to use it once per turn. Most PCs have something to do with their reaction anyway. Second, creatures with reach, things that wouldn't be aware of the use of such a feat, raging creatures, etc. just wouldn't care in some cases or it has limited affects on them. Intelligent or tactically aware creatures would just try something else if they cared. Third, a PC invested in it, so let them use it. Fourth, the type of PC that takes, Martial PCs mostly, are the ones that usually getting attacked anyway.</p><p></p><p>Most stuff in the game doesn't slow the game itself down, its mostly efficient. The time-wasters are generally things that take 10 minutes to prepare for away from the table but waste 30 minutes at the table.</p></blockquote><p></p>
[QUOTE="smbakeresq, post: 7556303, member: 28301"] Summoning and pets - if you don't have a creature card ready the spell fails, and no you cant play from the book for you pet or summons - make some effort. For summons I do require you to roll for HP for each summons as you summon it, as it is a random creature of its type. This is usually done ahead of time, we use hamete dice server for email and quick results. Spells - you should know all the parameters of spells you are casting Combat - used to use a chess timer now I just go with about 15 seconds for you to do something. Optimization at table - no mathematical risk-benefit analysis at table. Just go already. Most downtime stuff - clean up a few things but otherwise that's what email is for. BTW, you should be doing something on your downtime, that's what email is for. Asking "Can I do this and if a fail what is the result" - I don't know, try it and find out. Asking what the properties of stuff you are carrying is - you are carrying it, so you tell me, I don't run your PC. Asking "Why didn't you tell us about plot point XXXX" - Why didn't you ask or why didn't you remember. Rules decisions - unless its over the top it goes to the player - properly DMed most players have a tough enough time anyway. We use a square map for combat, and whatever the effect is it covers the whole square. I know a 15' radius is a circle therefore only covers part of each square that is 15' out, but its close enough not to bother. I have never had a problem with Sentinel feat, I think its overrated (but still good) and I probably let my players use it more than others as I don't metagame them. First, you only get one reaction, so you only get to use it once per turn. Most PCs have something to do with their reaction anyway. Second, creatures with reach, things that wouldn't be aware of the use of such a feat, raging creatures, etc. just wouldn't care in some cases or it has limited affects on them. Intelligent or tactically aware creatures would just try something else if they cared. Third, a PC invested in it, so let them use it. Fourth, the type of PC that takes, Martial PCs mostly, are the ones that usually getting attacked anyway. Most stuff in the game doesn't slow the game itself down, its mostly efficient. The time-wasters are generally things that take 10 minutes to prepare for away from the table but waste 30 minutes at the table. [/QUOTE]
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Things your table should do, but doesn't do- The Fun v. Efficiency Thread
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