Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Things your table should do, but doesn't do- The Fun v. Efficiency Thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fanaelialae" data-source="post: 7630333" data-attributes="member: 53980"><p>I don't have my books at the moment, but if I recall correctly that's not how that combination works, per RAW. Sentinel stops movement when you make an opportunity attack. The extra attack that Polearm Master grants when a creature moves into range is not an opportunity attack (it's just an extra attack that you get as a reaction). Hence, the polearm fighter can get a good whack in on the boss as he moves to engage, but the boss can engage (assuming he has sufficient movement). The real beauty of Sentinel is that once the boss is engaged with the fighter, he's staying there until the fighter goes down. If he tries charging the wizard, more likely than not he'll be locked down and cut down by the fighter (speaking from experience).</p><p></p><p></p><p>In my games, we don't tend to track encumbrance (players are asked to keep it to a reasonable amount based on their strength score, but it's an honor system). </p><p>I don't enforce tracking trivial items such as non-magical ammo.</p><p>We also use square AoEs.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7630333, member: 53980"] I don't have my books at the moment, but if I recall correctly that's not how that combination works, per RAW. Sentinel stops movement when you make an opportunity attack. The extra attack that Polearm Master grants when a creature moves into range is not an opportunity attack (it's just an extra attack that you get as a reaction). Hence, the polearm fighter can get a good whack in on the boss as he moves to engage, but the boss can engage (assuming he has sufficient movement). The real beauty of Sentinel is that once the boss is engaged with the fighter, he's staying there until the fighter goes down. If he tries charging the wizard, more likely than not he'll be locked down and cut down by the fighter (speaking from experience). In my games, we don't tend to track encumbrance (players are asked to keep it to a reasonable amount based on their strength score, but it's an honor system). I don't enforce tracking trivial items such as non-magical ammo. We also use square AoEs. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Things your table should do, but doesn't do- The Fun v. Efficiency Thread
Top