Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Things your table should do, but doesn't do- The Fun v. Efficiency Thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Imaculata" data-source="post: 7630522" data-attributes="member: 6801286"><p>My pirate campaign features the occasional mass combat situation, and whenever that happens I try to limit the number of dice that I actually need to roll. Instead of rolling for each and every individual, I often describe the scene as just a massive battle going on around the players, and I tell them that the only fights we'll play out at the table are those between them and enemies that are actively fighting their characters. And so we limit a battle of hundreds of individuals to like 12 combatants. </p><p></p><p>When the battles become even larger, such as during a massive naval battle, we zoom out even more. We treat the ships as just one unit, rather than a vehicle containing hundreds of individuals. Some of the personal influence and actions become lost in that process, which is regretable, and we haven't yet found a perfect solution to this issue.</p><p></p><p>We've reached the point where the rules as written are not sufficient for what we are trying to do, and we need to borrow rules from other systems, and homebrew a bit. It's an experiment, and an ever improving process. It's not perfect, but so far it hasn't stopped us from playing the game. It is one of the many challenges for me as a DM when running a campaign of this scale.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 7630522, member: 6801286"] My pirate campaign features the occasional mass combat situation, and whenever that happens I try to limit the number of dice that I actually need to roll. Instead of rolling for each and every individual, I often describe the scene as just a massive battle going on around the players, and I tell them that the only fights we'll play out at the table are those between them and enemies that are actively fighting their characters. And so we limit a battle of hundreds of individuals to like 12 combatants. When the battles become even larger, such as during a massive naval battle, we zoom out even more. We treat the ships as just one unit, rather than a vehicle containing hundreds of individuals. Some of the personal influence and actions become lost in that process, which is regretable, and we haven't yet found a perfect solution to this issue. We've reached the point where the rules as written are not sufficient for what we are trying to do, and we need to borrow rules from other systems, and homebrew a bit. It's an experiment, and an ever improving process. It's not perfect, but so far it hasn't stopped us from playing the game. It is one of the many challenges for me as a DM when running a campaign of this scale. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Things your table should do, but doesn't do- The Fun v. Efficiency Thread
Top