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<blockquote data-quote="Yaarel" data-source="post: 7589533" data-attributes="member: 58172"><p>@<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6716779" target="_blank">Zardnaar</a></u></strong></em>.</p><p></p><p>Huh.</p><p></p><p>1. I agree that (meaningful) player options are a good thing.</p><p></p><p></p><p></p><p>But everything else you listed in your ‘good’ column is actually in my bad column.</p><p></p><p>2. Prestige classes</p><p>I hate 3e prestige classes. The idea that players are required to take something worthless at low levels, in order to later gain something overpowered high levels, breaks the game in both directions. Eventually prestige classes and its power creep killed 3e. The fact that prestige classes required bad mechanics made it impossible to fix the bad mechanics of 3e. So so many stupid mechanics (like worthless skills) clogged up and petrified the 3e gaming system. Relatedly, the amount of system mastery required to benefit from overpoweredness prevented casual gamers from playing the game competently. The idea of sucking at low levels so that you can be cheesily overpowered at high levels, was a sacred cow (in the spirit of the 1e magic user class) that I am glad 4e and even 5e killed. Hopefully forever.</p><p></p><p>3. Weapons and armor having a bit more variety</p><p>The less realistic the nonmagical weapons and armors are, the less appealing the variety of options. There is no such thing as ‘ring armor’ except as an inferior armor due to lack of metal resources. There is no such thing as ‘studded leather’ except for people uneducated in history who dont know what a brigandine is. There is no such thing as a longsword, except for the exact same thing as a bastard sword. And so on. Options can be good as long as the options make sense and are balanced gamewise. I dont want and dont appreciate the unwieldly differentiation of polearms.</p><p></p><p>4. Microfeats</p><p>I hate microfeats. I consider these ‘ribbons’ useless meaningless clutter, that distract and prevent players who are uninitiated in system mastery from knowing how to play the game competently.</p><p></p><p>5. Nonmagical healing.</p><p>I hate almost as much the dependence on magical healing − the abuse of magical healing and the uselessness of nonmagical healing.</p><p></p><p>(Heh, relatedly, I despise with an undying passion how 3e magical healing mostly depended on committing polytheistic idolatry. Actually, 4e was worse about imposing polytheism, and 5e is even worse than 4e. But at least the alternative healing options, both magical and nonmagical, can disconnect from the dependence on the polytheistic cleric class. That said, I still resent that the 5e rules officially make the cleric class polytheistic and makes the polytheistic cleric the best healer by far. Options to make the cleric class nonpolytheistic are also no longer part of the official D&D setting. And even in settings that have zero to do with polytheism, like the Ravnica setting, WotC still tries to force polytheistic clerics down our throats. I do miss the 3e official player option of a nonpolytheistic philosophical cleric, right there in the 3e Players Handbook.)</p><p></p><p>I guess to each their own.</p><p></p><p>It goes to show how important options are.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7589533, member: 58172"] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6716779"]Zardnaar[/URL][/U][/B][/I]. Huh. 1. I agree that (meaningful) player options are a good thing. But everything else you listed in your ‘good’ column is actually in my bad column. 2. Prestige classes I hate 3e prestige classes. The idea that players are required to take something worthless at low levels, in order to later gain something overpowered high levels, breaks the game in both directions. Eventually prestige classes and its power creep killed 3e. The fact that prestige classes required bad mechanics made it impossible to fix the bad mechanics of 3e. So so many stupid mechanics (like worthless skills) clogged up and petrified the 3e gaming system. Relatedly, the amount of system mastery required to benefit from overpoweredness prevented casual gamers from playing the game competently. The idea of sucking at low levels so that you can be cheesily overpowered at high levels, was a sacred cow (in the spirit of the 1e magic user class) that I am glad 4e and even 5e killed. Hopefully forever. 3. Weapons and armor having a bit more variety The less realistic the nonmagical weapons and armors are, the less appealing the variety of options. There is no such thing as ‘ring armor’ except as an inferior armor due to lack of metal resources. There is no such thing as ‘studded leather’ except for people uneducated in history who dont know what a brigandine is. There is no such thing as a longsword, except for the exact same thing as a bastard sword. And so on. Options can be good as long as the options make sense and are balanced gamewise. I dont want and dont appreciate the unwieldly differentiation of polearms. 4. Microfeats I hate microfeats. I consider these ‘ribbons’ useless meaningless clutter, that distract and prevent players who are uninitiated in system mastery from knowing how to play the game competently. 5. Nonmagical healing. I hate almost as much the dependence on magical healing − the abuse of magical healing and the uselessness of nonmagical healing. (Heh, relatedly, I despise with an undying passion how 3e magical healing mostly depended on committing polytheistic idolatry. Actually, 4e was worse about imposing polytheism, and 5e is even worse than 4e. But at least the alternative healing options, both magical and nonmagical, can disconnect from the dependence on the polytheistic cleric class. That said, I still resent that the 5e rules officially make the cleric class polytheistic and makes the polytheistic cleric the best healer by far. Options to make the cleric class nonpolytheistic are also no longer part of the official D&D setting. And even in settings that have zero to do with polytheism, like the Ravnica setting, WotC still tries to force polytheistic clerics down our throats. I do miss the 3e official player option of a nonpolytheistic philosophical cleric, right there in the 3e Players Handbook.) I guess to each their own. It goes to show how important options are. [/QUOTE]
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