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Think I Have Finally Figured Out How To Fix 3.5 (it took a decade)
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<blockquote data-quote="Yaarel" data-source="post: 7589553" data-attributes="member: 58172"><p>I have mixed feelings about ‘Þe Olde D&D’, both love and frustration.</p><p></p><p></p><p></p><p>Regarding prestige classes, I can probably live with the idea of classes that are really normal classes that only have levels 1 to 4, rather than 1 to 20. The rules for multiclassing work normally. A player who chooses a prestige class must necessarily multiclass when the prestige class levels run out.</p><p></p><p>If so, micro classes can be useful as a mechanic to offer certain class features that are useful but dont really merit 20 levels.</p><p></p><p>I have to think about it more carefully, but consider the 5e Druid. It is part spellcaster, part shapeshifter. Perhaps the shapeshifter might have worked better as a microclass that anyone can take. So a Druid, a Barbarian, a Bard, or anyone else who wants to wildshape could take a few classes in the shapeshifter prestige class. Likewise a ‘pet’ class. Anyone who wants any kind of ‘pet’ (familiar, animal companion, necromantic zombie, shaman spirit animal, or so on), would take the spirit companion class. It seems to me, healing is a very small skill set, that probably works best as a microclass, that anyone can take − whether Cleric, Wizard, Druid, Bard, Fighter, Paladin or so on, could take.</p><p></p><p>Dont forget, the overall character level would determine the proficiency bonus, so the features of a microclass can continue to improve even after the character stopped taking levels in the microclass. Likewise, compare cantrips that come with a built-in leveling improvement.</p><p></p><p>Many options that are bigger than feats but smaller than a 20-level class, might work best as a microclass.</p><p></p><p>But the point of these ‘prestige’ microclasses is actually to make the game *simpler*. Instead of many classes acquiring convoluted archetype options that step on the toes of other classes, these shared features would instead be a separate microclass that any class can take if they want it.</p><p></p><p>In the end, these microclasses can only work if they are truly balanced in the same way that normal classes are balanced.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7589553, member: 58172"] I have mixed feelings about ‘Þe Olde D&D’, both love and frustration. Regarding prestige classes, I can probably live with the idea of classes that are really normal classes that only have levels 1 to 4, rather than 1 to 20. The rules for multiclassing work normally. A player who chooses a prestige class must necessarily multiclass when the prestige class levels run out. If so, micro classes can be useful as a mechanic to offer certain class features that are useful but dont really merit 20 levels. I have to think about it more carefully, but consider the 5e Druid. It is part spellcaster, part shapeshifter. Perhaps the shapeshifter might have worked better as a microclass that anyone can take. So a Druid, a Barbarian, a Bard, or anyone else who wants to wildshape could take a few classes in the shapeshifter prestige class. Likewise a ‘pet’ class. Anyone who wants any kind of ‘pet’ (familiar, animal companion, necromantic zombie, shaman spirit animal, or so on), would take the spirit companion class. It seems to me, healing is a very small skill set, that probably works best as a microclass, that anyone can take − whether Cleric, Wizard, Druid, Bard, Fighter, Paladin or so on, could take. Dont forget, the overall character level would determine the proficiency bonus, so the features of a microclass can continue to improve even after the character stopped taking levels in the microclass. Likewise, compare cantrips that come with a built-in leveling improvement. Many options that are bigger than feats but smaller than a 20-level class, might work best as a microclass. But the point of these ‘prestige’ microclasses is actually to make the game *simpler*. Instead of many classes acquiring convoluted archetype options that step on the toes of other classes, these shared features would instead be a separate microclass that any class can take if they want it. In the end, these microclasses can only work if they are truly balanced in the same way that normal classes are balanced. [/QUOTE]
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