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Think I Have Finally Figured Out How To Fix 3.5 (it took a decade)
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<blockquote data-quote="Yaarel" data-source="post: 7589567" data-attributes="member: 58172"><p>The part about 4e-5e cantrips that matters to me is the always-on at-will magic. It makes it clear that the character is magical. Not the bat dung.</p><p></p><p></p><p></p><p>I agree that (well thought out and balanced) prestige classes can work instead of 5e archetypes.</p><p></p><p></p><p></p><p>Give me an example, of ‘microfeats’ that you have in mind.</p><p></p><p>When I was thinking about customizing 5e D&D races, it became clear to me, that each official race was worth a certain number of feats.</p><p></p><p>If I remember correctly, all of the racial traits of a Wood Elf is worth seven feats total.</p><p></p><p>A +2 ability score improvement is worth a whole feat.</p><p>A +1 ability score improvement is worth half a feat.</p><p>A major trait (like Darkvision, Speed +5) is worth a feat.</p><p>Four minor traits (like a skill proficiency, weapon proficiency, extra language, elf-trance, resistance to sleep, etcetera) are equal to one feat.</p><p></p><p>When it comes to races, I strongly support the options of swapping out a major trait for a different major trait, like swapping out Darkvision for a significant magical ability. Likewise, I am fine with swapping out a minor trait, like a racial weapon proficiency for a different minor trait like elf-trance.</p><p></p><p>So maybe I agree with you. I havent measured classes this way, in units of feats. But in principle I am fine with swapping out features. </p><p></p><p>To drop something you dont like to gain something you do like is fine by me. The new feature wont be more powerful, but it can be more flavorful and meaningful.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7589567, member: 58172"] The part about 4e-5e cantrips that matters to me is the always-on at-will magic. It makes it clear that the character is magical. Not the bat dung. I agree that (well thought out and balanced) prestige classes can work instead of 5e archetypes. Give me an example, of ‘microfeats’ that you have in mind. When I was thinking about customizing 5e D&D races, it became clear to me, that each official race was worth a certain number of feats. If I remember correctly, all of the racial traits of a Wood Elf is worth seven feats total. A +2 ability score improvement is worth a whole feat. A +1 ability score improvement is worth half a feat. A major trait (like Darkvision, Speed +5) is worth a feat. Four minor traits (like a skill proficiency, weapon proficiency, extra language, elf-trance, resistance to sleep, etcetera) are equal to one feat. When it comes to races, I strongly support the options of swapping out a major trait for a different major trait, like swapping out Darkvision for a significant magical ability. Likewise, I am fine with swapping out a minor trait, like a racial weapon proficiency for a different minor trait like elf-trance. So maybe I agree with you. I havent measured classes this way, in units of feats. But in principle I am fine with swapping out features. To drop something you dont like to gain something you do like is fine by me. The new feature wont be more powerful, but it can be more flavorful and meaningful. [/QUOTE]
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