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Think Tank: Oddball Races...
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<blockquote data-quote="HeavenShallBurn" data-source="post: 3042378" data-attributes="member: 39593"><p>How about ballasted platforms like small drydocks that can sink underwater and be pulled by some kind of giant underwater construct like a whale. Since the WF don't need to breathe they can simply stand ready to unload kind of like a submerged landing craft from WW2. The formations of troop carriers are surrounded by convoy escorts. They can be something like those huge construct attack squids from Five Nations with elite troops hanging onto riding straps. </p><p></p><p>As the hidden invasion fleet closes on enemy shores part of the escorts break off and attack shipping up and down the coasts and into major rivers. The rest fall slightly behind the convoy and form an underwater blockade to cut them off from shipping. Once the convoy reaches inshore waters it breaks off into individual target groups that ground out at the ten or twelve fathom line disgorging troops. </p><p></p><p>Be more complicated, but the terrain underwater isn't miraculously better than on land. Think of mid-ocean trenches, submerged mountain ranges, deep mud-beds, etc. Marching troops across that sort of terrain even if they don't tire or need to breathe would take a long time and suffer serious attrition from terrain and attacks by monstrous hazards. This way you still get the horde of constructs marching out of the sea to attack the fleshy things, and it also makes the process more interesting and gives more ways for PCs to derail the invasion. They could sink the troop platforms causing them to crash to the floor of the sea miles below, etc.(By the time a ship hits the sea floor after sinking it can be going more than thirty miles an hour depending on circumstances that's some serious damage in D&D terms especially since Warforged don't float). Think of it more like slow-moving aerial combat than ground combat.</p></blockquote><p></p>
[QUOTE="HeavenShallBurn, post: 3042378, member: 39593"] How about ballasted platforms like small drydocks that can sink underwater and be pulled by some kind of giant underwater construct like a whale. Since the WF don't need to breathe they can simply stand ready to unload kind of like a submerged landing craft from WW2. The formations of troop carriers are surrounded by convoy escorts. They can be something like those huge construct attack squids from Five Nations with elite troops hanging onto riding straps. As the hidden invasion fleet closes on enemy shores part of the escorts break off and attack shipping up and down the coasts and into major rivers. The rest fall slightly behind the convoy and form an underwater blockade to cut them off from shipping. Once the convoy reaches inshore waters it breaks off into individual target groups that ground out at the ten or twelve fathom line disgorging troops. Be more complicated, but the terrain underwater isn't miraculously better than on land. Think of mid-ocean trenches, submerged mountain ranges, deep mud-beds, etc. Marching troops across that sort of terrain even if they don't tire or need to breathe would take a long time and suffer serious attrition from terrain and attacks by monstrous hazards. This way you still get the horde of constructs marching out of the sea to attack the fleshy things, and it also makes the process more interesting and gives more ways for PCs to derail the invasion. They could sink the troop platforms causing them to crash to the floor of the sea miles below, etc.(By the time a ship hits the sea floor after sinking it can be going more than thirty miles an hour depending on circumstances that's some serious damage in D&D terms especially since Warforged don't float). Think of it more like slow-moving aerial combat than ground combat. [/QUOTE]
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