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<blockquote data-quote="Caliban" data-source="post: 115999" data-attributes="member: 284"><p>If you want the powergamer way of doing this here you go. I won't even use any items:</p><p></p><p>20th level wizard with Wish and Dominate Monster, Discern Location, and Teleport Circle, and the feat Spell Penetration. .</p><p></p><p>Locate and trap 40 stirges. (Hire a low level adventuring party. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) Spend 10 days or so casting <em>dominate monster</em> on all of them, then keep them in a 5' diameter cage. </p><p></p><p>Use <em>discern location</em> to locate the tarrasque. Since it's a unique creature it should be easy.</p><p></p><p>Cast <em>teleport circle</em> to teleport all the stirges to the tarrasques' location. </p><p></p><p>The tarrasque has combat reflexes, so it will probably get 4 attacks of opportunity, and kill 4 stirges. </p><p></p><p>The remaining 36 stirges attack it. The tarrasque has a touch AC of 5, and the stirges have a +6 touch attack, so they only fail on a 1. At least 30 stirges are going to hit (probably more, but let's be generous). </p><p></p><p>Touch attacks ignore damage resistance (DMG, page 74, 2nd bullet point, second sentence), so the stirges will be able to attach themselves if they hit. </p><p></p><p>On the tarrasque's next action it can kill 5 stirges (assuming you let it use it's horn attack on itself somehow). This leaves 25 stirges attached, and on their action they will drain 25d4 points of Constitution, or about 50 - 60 points of Con on average. If they somehow do minimum Con damage (25 points), next round there should be at least 10-20 stirges still attached, which will finish him off. (Some will leave because they have drained 4 points of Con, others will be killed by the tarrasque.)</p><p></p><p>Once the tarrasque's Con reaches 0, it's dead, and then you leisurely stroll through the <em>teleport circle</em> and <em>wish</em> it dead. </p><p></p><p>If having a 0 Con doesn't count as being at -30, hit with <em>shocking grasp</em> a few times. With the spell penetration feat, at 20th level you will have a +22 on the caster level check, so you penetrate his spell resistance on a 10 or better. (If I could use the Archmage prestige class out of the Forgotten Realms setting, I could get a +30 on caster level checks...)</p></blockquote><p></p>
[QUOTE="Caliban, post: 115999, member: 284"] If you want the powergamer way of doing this here you go. I won't even use any items: 20th level wizard with Wish and Dominate Monster, Discern Location, and Teleport Circle, and the feat Spell Penetration. . Locate and trap 40 stirges. (Hire a low level adventuring party. :) ) Spend 10 days or so casting [i]dominate monster[/i] on all of them, then keep them in a 5' diameter cage. Use [i]discern location[/i] to locate the tarrasque. Since it's a unique creature it should be easy. Cast [i]teleport circle[/i] to teleport all the stirges to the tarrasques' location. The tarrasque has combat reflexes, so it will probably get 4 attacks of opportunity, and kill 4 stirges. The remaining 36 stirges attack it. The tarrasque has a touch AC of 5, and the stirges have a +6 touch attack, so they only fail on a 1. At least 30 stirges are going to hit (probably more, but let's be generous). Touch attacks ignore damage resistance (DMG, page 74, 2nd bullet point, second sentence), so the stirges will be able to attach themselves if they hit. On the tarrasque's next action it can kill 5 stirges (assuming you let it use it's horn attack on itself somehow). This leaves 25 stirges attached, and on their action they will drain 25d4 points of Constitution, or about 50 - 60 points of Con on average. If they somehow do minimum Con damage (25 points), next round there should be at least 10-20 stirges still attached, which will finish him off. (Some will leave because they have drained 4 points of Con, others will be killed by the tarrasque.) Once the tarrasque's Con reaches 0, it's dead, and then you leisurely stroll through the [i]teleport circle[/i] and [i]wish[/i] it dead. If having a 0 Con doesn't count as being at -30, hit with [i]shocking grasp[/i] a few times. With the spell penetration feat, at 20th level you will have a +22 on the caster level check, so you penetrate his spell resistance on a 10 or better. (If I could use the Archmage prestige class out of the Forgotten Realms setting, I could get a +30 on caster level checks...) [/QUOTE]
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