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<blockquote data-quote="wolff96" data-source="post: 116440" data-attributes="member: 342"><p><strong>Okay, here goes</strong></p><p></p><p>Here's my attempt for someone that can take on the tarrasque in melee. Eventually, the Tarrasque would probably win on critical hits, but this person would at least stand a decent shot of doing it alone.</p><p></p><p>--------------------------</p><p></p><p>Fighter 6/Wizard 4/Duelist 10</p><p></p><p>18 Str</p><p></p><p>18 Dex + 6 Gloves of Dex + 4 Manual of Quickness in Action + 2 Level = 30 Dex</p><p></p><p>18 Int + 6 Headband of Int. + 4 Tome of Clear Thought + 2 Level = 30 Int</p><p></p><p>AC: 10 + 10 (Dex) + 10 (Int) + 5 (Natural Armor) + 8 (Bracers of Armor) + 3 (Fight Defensive with 5 ranks of Tumble) + 10 (Elaborate Parry) + 5 (Ring of Protection) + 2 (Off-Hand Parry Feat) + 1 (Dodge Feat) + 1 (Luckstone) + 7 (Shield Spell) + 5 (Expertise Feat) = 77 AC</p><p></p><p>Add in Blur for an extra 20% miss chance on the shots that DO get through. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Between Expertise taking 5 off the BAB and Fighting Defensively taking off another 4, that gives a -9 penalty to attack rolls.</p><p></p><p>BAB: 18 (BAB) + 10 (Dex, Weapon Finesse: Rapier) + 5 (weapon enhancement) - 9 (Attack Penalties): </p><p>+24/+19/+14/+9 Attack, which means the Duelist misses only on a "1" roll, due to the Brilliant Energy Rapier. Critical Threat Range is from 15-20.</p><p></p><p>Average Damage: 4 Hits at 1d6 (weapon) + 3d6 (Precise Strike) + 5 (weapon) + 4 (STR) + 2 (Weapon Specialization) = 92 damage per round, average -- which is 52 per round after regeneration.</p><p></p><p>Equipment:</p><p>Amulet of Natural Armor (+5): 50,000gp</p><p>Bracers of Armor (+8): 64,000gp</p><p>Ring of Protection (+5): 50,000gp</p><p>Gloves of Dexterity (+6): 36,000gp</p><p>Headband of Intellect (+6): 36,000gp</p><p>+5 Brilliant Energy Rapier: 162,320gp</p><p>Ring of Three Wishes: 97,950gp</p><p>Manual of Quickness in Action (+4): 110,000gp</p><p>Tome of Clear Thought (+4): 110,000gp</p><p>---------------</p><p>TOTAL: 716,270gp</p><p></p><p>Feats:</p><p>Ambidexterity</p><p>Two-Weapon Fighting (For Off-Hand Parry)</p><p>Dodge</p><p>Mobility</p><p>Expertise</p><p>Weapon Focus: Rapier</p><p>Weapon Finesse: Rapier</p><p>Weapon Specialization: Rapier</p><p>Improved Critical: Rapier</p><p>Improved Initiative</p><p>Off-Hand Parry</p><p>----------------------------------------</p><p></p><p>Someone told me there may be errata for the Off-Hand Parry feat; I was unable to find any. If there is errata for it, I may need to alter something in this character setup.</p><p></p><p>EDIT: Screwed up the average damage.</p></blockquote><p></p>
[QUOTE="wolff96, post: 116440, member: 342"] [b]Okay, here goes[/b] Here's my attempt for someone that can take on the tarrasque in melee. Eventually, the Tarrasque would probably win on critical hits, but this person would at least stand a decent shot of doing it alone. -------------------------- Fighter 6/Wizard 4/Duelist 10 18 Str 18 Dex + 6 Gloves of Dex + 4 Manual of Quickness in Action + 2 Level = 30 Dex 18 Int + 6 Headband of Int. + 4 Tome of Clear Thought + 2 Level = 30 Int AC: 10 + 10 (Dex) + 10 (Int) + 5 (Natural Armor) + 8 (Bracers of Armor) + 3 (Fight Defensive with 5 ranks of Tumble) + 10 (Elaborate Parry) + 5 (Ring of Protection) + 2 (Off-Hand Parry Feat) + 1 (Dodge Feat) + 1 (Luckstone) + 7 (Shield Spell) + 5 (Expertise Feat) = 77 AC Add in Blur for an extra 20% miss chance on the shots that DO get through. :) Between Expertise taking 5 off the BAB and Fighting Defensively taking off another 4, that gives a -9 penalty to attack rolls. BAB: 18 (BAB) + 10 (Dex, Weapon Finesse: Rapier) + 5 (weapon enhancement) - 9 (Attack Penalties): +24/+19/+14/+9 Attack, which means the Duelist misses only on a "1" roll, due to the Brilliant Energy Rapier. Critical Threat Range is from 15-20. Average Damage: 4 Hits at 1d6 (weapon) + 3d6 (Precise Strike) + 5 (weapon) + 4 (STR) + 2 (Weapon Specialization) = 92 damage per round, average -- which is 52 per round after regeneration. Equipment: Amulet of Natural Armor (+5): 50,000gp Bracers of Armor (+8): 64,000gp Ring of Protection (+5): 50,000gp Gloves of Dexterity (+6): 36,000gp Headband of Intellect (+6): 36,000gp +5 Brilliant Energy Rapier: 162,320gp Ring of Three Wishes: 97,950gp Manual of Quickness in Action (+4): 110,000gp Tome of Clear Thought (+4): 110,000gp --------------- TOTAL: 716,270gp Feats: Ambidexterity Two-Weapon Fighting (For Off-Hand Parry) Dodge Mobility Expertise Weapon Focus: Rapier Weapon Finesse: Rapier Weapon Specialization: Rapier Improved Critical: Rapier Improved Initiative Off-Hand Parry ---------------------------------------- Someone told me there may be errata for the Off-Hand Parry feat; I was unable to find any. If there is errata for it, I may need to alter something in this character setup. EDIT: Screwed up the average damage. [/QUOTE]
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