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<blockquote data-quote="Omegium" data-source="post: 117152" data-attributes="member: 62"><p>Ok, my try for beating Mr. T in melee. I am assuming now that it is fast healing 40. </p><p></p><p>Sorcerer 1/fighter 12/weapon master 7</p><p></p><p>Stats: </p><p>Str 18+6(item)+5(lvl) = 29 = +9</p><p>dex 13</p><p>Con 16 + 6(item) = 22</p><p>Int 13</p><p></p><p>HP: 10 + 1d4 + 18d10 + 120 = 221</p><p></p><p>Feats: Dodge, Mobility, Expertise, Spring Attack, Weapon Focus (scimitar), Improved Critical (scimitar), Fly-by attack (don't know if it is needed, but to be sure), combat reflexes, whirlwind attack, power attack, quick draw, improved initiative, Death blow</p><p></p><p>To hit: 19 (bab) + 9(str) + 1 (WF) +1 (SWF) + 2 (charge) + 1 (+1 scimitar) + 2 (invisibility) = 34</p><p></p><p>Items:</p><p></p><p>Potion of expeditious retreat: 50</p><p>Potion of fly 750</p><p>Wand of improved invisibility 21000</p><p>Keen Vorpal +1 scimitar 98000</p><p>Belt of Giants Strength 36000</p><p>Amulet of super duper con 36000</p><p>Ring of at least 1 wish 97500</p><p>Boots of speed 8000</p><p>Sure striking, +1 Scyte 8000</p><p></p><p>Strategy: Cast fly and expeditious retreat for a speed of 180. Cast improved invisibility to be safe against his attacks (stupid thing doesn't have any way to detect invisibility). I think it is difficult to ready against an attack by an invisibly foe, if it is allowed he has 75% chance to hit. With 4d8 + 17 damage he can sustain a lot of hits, so that is not really a problem. If T. decides to shallow whole, he can just contintue from the inside. Inside is safer than outside. He has a crit range of 10-20, a +34 on his attack, so 50% of his attacks will result in instant deaths. If he is slain, activate boots of speed, quick draw scyte, CDG with 19 points of power attack, for at least 80 damage. He is at -90. One round later, he is at -50, and can be wished to death</p></blockquote><p></p>
[QUOTE="Omegium, post: 117152, member: 62"] Ok, my try for beating Mr. T in melee. I am assuming now that it is fast healing 40. Sorcerer 1/fighter 12/weapon master 7 Stats: Str 18+6(item)+5(lvl) = 29 = +9 dex 13 Con 16 + 6(item) = 22 Int 13 HP: 10 + 1d4 + 18d10 + 120 = 221 Feats: Dodge, Mobility, Expertise, Spring Attack, Weapon Focus (scimitar), Improved Critical (scimitar), Fly-by attack (don't know if it is needed, but to be sure), combat reflexes, whirlwind attack, power attack, quick draw, improved initiative, Death blow To hit: 19 (bab) + 9(str) + 1 (WF) +1 (SWF) + 2 (charge) + 1 (+1 scimitar) + 2 (invisibility) = 34 Items: Potion of expeditious retreat: 50 Potion of fly 750 Wand of improved invisibility 21000 Keen Vorpal +1 scimitar 98000 Belt of Giants Strength 36000 Amulet of super duper con 36000 Ring of at least 1 wish 97500 Boots of speed 8000 Sure striking, +1 Scyte 8000 Strategy: Cast fly and expeditious retreat for a speed of 180. Cast improved invisibility to be safe against his attacks (stupid thing doesn't have any way to detect invisibility). I think it is difficult to ready against an attack by an invisibly foe, if it is allowed he has 75% chance to hit. With 4d8 + 17 damage he can sustain a lot of hits, so that is not really a problem. If T. decides to shallow whole, he can just contintue from the inside. Inside is safer than outside. He has a crit range of 10-20, a +34 on his attack, so 50% of his attacks will result in instant deaths. If he is slain, activate boots of speed, quick draw scyte, CDG with 19 points of power attack, for at least 80 damage. He is at -90. One round later, he is at -50, and can be wished to death [/QUOTE]
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