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<blockquote data-quote="mkletch" data-source="post: 117259" data-attributes="member: 3396"><p>CON drain lowers both max and current hit points, but the '1 hit point per die' rule applies only to max hit points. The minimum hit points per die would not kick in until T had a -5 CON penalty at a CON of 1 or 2. The stirges would <em>in effect</em> deal 792 points of damage (initial max of 840 reduced to one point per die or 48).</p><p></p><p>You have to get your death effect in there before the Stirges deal the last 2 points of CON damage: loss of one hit point per die 'dealing' 24 hit points of damage (you are crossing the 'one hit point per die' threshold so the effect is half) and dropping it to -34 hit points.</p><p></p><p>Considering the T's 'difficulty to kill' features, I would rule that it would not actually die at 0 CON, but it would take a whole day for it to gain 1 CON. It would be 'down' until CON went above 0, so you have some time to deal with it.</p><p></p><p>Coming to this late, I really loved the stirges solution (perhaps an adventure for 1st-2nd level characters?). Certainly, you only need to be able to cast a few specialized spells from scrolls (15kgp max, I'd think; not worth actually figuring it out). The Gate-Solar solution is a cheese...</p><p></p><p>What about applying the Vampire template to the Tarrasque so it is immune to CON damage, crits and other nasty stuff? Fast healing should stack with Regeneration. I guess you'd have to use the Maze-many Gates-Solars solution at that point.</p><p></p><p>-Fletch!</p></blockquote><p></p>
[QUOTE="mkletch, post: 117259, member: 3396"] CON drain lowers both max and current hit points, but the '1 hit point per die' rule applies only to max hit points. The minimum hit points per die would not kick in until T had a -5 CON penalty at a CON of 1 or 2. The stirges would [i]in effect[/i] deal 792 points of damage (initial max of 840 reduced to one point per die or 48). You have to get your death effect in there before the Stirges deal the last 2 points of CON damage: loss of one hit point per die 'dealing' 24 hit points of damage (you are crossing the 'one hit point per die' threshold so the effect is half) and dropping it to -34 hit points. Considering the T's 'difficulty to kill' features, I would rule that it would not actually die at 0 CON, but it would take a whole day for it to gain 1 CON. It would be 'down' until CON went above 0, so you have some time to deal with it. Coming to this late, I really loved the stirges solution (perhaps an adventure for 1st-2nd level characters?). Certainly, you only need to be able to cast a few specialized spells from scrolls (15kgp max, I'd think; not worth actually figuring it out). The Gate-Solar solution is a cheese... What about applying the Vampire template to the Tarrasque so it is immune to CON damage, crits and other nasty stuff? Fast healing should stack with Regeneration. I guess you'd have to use the Maze-many Gates-Solars solution at that point. -Fletch! [/QUOTE]
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