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<blockquote data-quote="Jairami" data-source="post: 117691" data-attributes="member: 1148"><p>Human Clr 20</p><p>Wee Jas</p><p>Domains: Death and Law</p><p></p><p>Feats: Spell Focus (Necromancy), Spell Penetration, Maximize Spell, Spell Focus (Enchantment), Heighten Spell</p><p></p><p>Equipment: Boots of Speed, Periapt of Wisdom +6, Major Circlet of Blasting, 3' x 5' Carpet of Flying, Dust of Disappearance x5, Necklace of Prayer Beads (w/Bead of karma), Tome of Understanding +5, Dust of Sneezing and Choking</p><p></p><p>WIS after magic items: 18 + 5 (levels) + 5 inherent (Tome) + 6 enhancement (Periapt) = 34</p><p></p><p>CHA 12 or better for turning</p><p></p><p>Spells per day (Save DC)</p><p></p><p>1 8+1 (23)</p><p>2 8+1 (24)</p><p>3 8+1 (25)</p><p>4 8+1 (26)</p><p>5 7+1 (27)</p><p>6 6+1 (28)</p><p>7 6+1 (29)</p><p>8 6+1 (30)</p><p>9 5+1 (31)</p><p></p><p>SR caster level check 1d20+22 vs SR 32.</p><p></p><p>9 Heightened Hold Monster (Will 33) x3, Maximized Blade Barrier (Ref 28, or None), Miracle, Summon Monster IX (Lawful Only)</p><p>8 Heightened Destruction (Fort 32) x6, Create Greater Undead</p><p>7 Destruction (Fort 31) x7</p><p>6 Create Undead x4, Harm, Blade Barrier x2</p><p>5 Slay Living x8</p><p></p><p>Strategy:</p><p></p><p>Cast Create Undead to summon a Wraith, Command the Wraith using a turning attempt. Repeat until you are controlling 4 Wraiths.</p><p></p><p>Locate Tarrasque.</p><p></p><p>Use dust of disappearance on each of the wraiths and upon yourself.</p><p></p><p>Activate boots of speed and use carpet of flying to fly to well above the tarrasque. Mentally command each of the invisible, incorporeal wraiths to commense their attack upon the tarrasque and drop the glass vial that contains the dust of sneezing and choking from on high. The vial should shatter releasing the dust to leave the tarrasque stunned for 5d4 rounds.</p><p></p><p>Wraiths using touch attacks and having no scent, making no sound unless they choose to (which they should be instructed not to), should be undetectable by the tarrasque and should commence draining it by 1d6 CON per touch attack until it dies.</p><p></p><p>But do not stop there, begin casting the Hold Monsters in the hopes that the law of averages will hold true and one of the Tarrasques rolls will come up as less than 13. Very good chance with 3 attempts.</p><p></p><p>The stunned, held tarrasque may die to CON loss at this point, but just in case, keep up the pressure. Cast the Maximized Blade Barrier using the Karma bead and one of the normal Blade Barriers with your extra partial action. Make sure to orient them horizontally and well above your wraiths. As the tarrasque is likely 65 or more feet tall, this should be a problem. Put one at 20 feet off the ground, and the next at 25 feet above the ground.</p><p></p><p>As the tarrasque cannot leave the area of effect, he is denied a saving throw on the first and subsequent rounds taking 120 damage per round from the maximized barrier for 24 rounds, and 50-80 damage per round from the other two blade barriers you have/will cast.</p><p></p><p>Once your blender is set to high, your wraiths may have finished their CON draining work. But just in case..</p><p></p><p>Begin casting Destruction spells at the Tarrasque. He'll have to roll a natural 1 to fail, but this is just in case he isn't dead already and you've 13 chances to succeed. If suddenly the Tarrasque is consumed in unholy flames you'll know one of them worked.</p><p></p><p>If that is the case, the tarrasque will be at -10 (or 850 subdual by the sage's comparison) and the blade barrier's 260 or so points of damage should take him down well past -30 (or well above the 870 of the sage's example).</p><p></p><p>Or he could be dead of CON drain... But just in case, you can hit him with the circlet of blasting for 40 damage, no save...</p><p></p><p>As Wee Jas to take the spirit of the Tarrasque and grant the Miracle of it's Death and go home.</p><p></p><p>Sorry, I was having fun. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Jairami, post: 117691, member: 1148"] Human Clr 20 Wee Jas Domains: Death and Law Feats: Spell Focus (Necromancy), Spell Penetration, Maximize Spell, Spell Focus (Enchantment), Heighten Spell Equipment: Boots of Speed, Periapt of Wisdom +6, Major Circlet of Blasting, 3' x 5' Carpet of Flying, Dust of Disappearance x5, Necklace of Prayer Beads (w/Bead of karma), Tome of Understanding +5, Dust of Sneezing and Choking WIS after magic items: 18 + 5 (levels) + 5 inherent (Tome) + 6 enhancement (Periapt) = 34 CHA 12 or better for turning Spells per day (Save DC) 1 8+1 (23) 2 8+1 (24) 3 8+1 (25) 4 8+1 (26) 5 7+1 (27) 6 6+1 (28) 7 6+1 (29) 8 6+1 (30) 9 5+1 (31) SR caster level check 1d20+22 vs SR 32. 9 Heightened Hold Monster (Will 33) x3, Maximized Blade Barrier (Ref 28, or None), Miracle, Summon Monster IX (Lawful Only) 8 Heightened Destruction (Fort 32) x6, Create Greater Undead 7 Destruction (Fort 31) x7 6 Create Undead x4, Harm, Blade Barrier x2 5 Slay Living x8 Strategy: Cast Create Undead to summon a Wraith, Command the Wraith using a turning attempt. Repeat until you are controlling 4 Wraiths. Locate Tarrasque. Use dust of disappearance on each of the wraiths and upon yourself. Activate boots of speed and use carpet of flying to fly to well above the tarrasque. Mentally command each of the invisible, incorporeal wraiths to commense their attack upon the tarrasque and drop the glass vial that contains the dust of sneezing and choking from on high. The vial should shatter releasing the dust to leave the tarrasque stunned for 5d4 rounds. Wraiths using touch attacks and having no scent, making no sound unless they choose to (which they should be instructed not to), should be undetectable by the tarrasque and should commence draining it by 1d6 CON per touch attack until it dies. But do not stop there, begin casting the Hold Monsters in the hopes that the law of averages will hold true and one of the Tarrasques rolls will come up as less than 13. Very good chance with 3 attempts. The stunned, held tarrasque may die to CON loss at this point, but just in case, keep up the pressure. Cast the Maximized Blade Barrier using the Karma bead and one of the normal Blade Barriers with your extra partial action. Make sure to orient them horizontally and well above your wraiths. As the tarrasque is likely 65 or more feet tall, this should be a problem. Put one at 20 feet off the ground, and the next at 25 feet above the ground. As the tarrasque cannot leave the area of effect, he is denied a saving throw on the first and subsequent rounds taking 120 damage per round from the maximized barrier for 24 rounds, and 50-80 damage per round from the other two blade barriers you have/will cast. Once your blender is set to high, your wraiths may have finished their CON draining work. But just in case.. Begin casting Destruction spells at the Tarrasque. He'll have to roll a natural 1 to fail, but this is just in case he isn't dead already and you've 13 chances to succeed. If suddenly the Tarrasque is consumed in unholy flames you'll know one of them worked. If that is the case, the tarrasque will be at -10 (or 850 subdual by the sage's comparison) and the blade barrier's 260 or so points of damage should take him down well past -30 (or well above the 870 of the sage's example). Or he could be dead of CON drain... But just in case, you can hit him with the circlet of blasting for 40 damage, no save... As Wee Jas to take the spirit of the Tarrasque and grant the Miracle of it's Death and go home. Sorry, I was having fun. :) [/QUOTE]
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