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Thinkin' 'bout magic item creation
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<blockquote data-quote="seasong" data-source="post: 1020598" data-attributes="member: 5137"><p>I usually try to have something more fully worked out before I post it here, but I'm really hitting a bleak, black wall of writer's block when it comes to this. I kind of know what I want, but I don't entirely know how to balance it well.</p><p></p><p>So, here's my two thoughts and urges:</p><p></p><p><span style="color: skyblue">1. The XP cost</span> for scrolls (and some other low-cost items) is very, very cheap. So cheap, in fact, that it only comes up once in a loooong while, and when it does, GMs tend to just give a few extra XP to cover it anyway. And when they don't, it's more of an irritant more than anything else.</p><p></p><p>I mean, you wants to be told that the <em>dispel magic</em> scroll so critical in the last battle has now resulted in you being exactly 63 XP short of the level everyone else gets?</p><p></p><p>So it should be, <em>within reason</em>, free. But how to allow some free scrolls without opening your game up to terrible, terrible consequences?</p><p></p><p>I was thinking a "free 1 XP per day", which can only be used for making magic items, or paying for the XP cost of a spell, and even then only if you do nothing else that day. This would be combined with voluntarily slower castings or craftings, so a wizard could take a week to make a 2nd level spell, or years to "craft" a <em>wish</em>.</p><p></p><p><span style="color: skyblue">2. I also want</span> to re-organize the creation feats. There's been plenty of threads on this before, but I'm looking for some flava like this:</p><p></p><p>Craft Dweomer (Ink) - used for scrolls; and also used for tattoos that act like a scroll for the person they're inked onto, <em>whether or not the person is a caster</em>. The latter should cost more, of course, but how much more? And what's a good limit on how many tattoos a single person can have? Maybe HD in spell levels?</p><p></p><p>Craft Dweomer (Potion) - Exactly the same, I think. Maybe some more potion options.</p><p></p><p>Craft Dweomer (Common) - Items equal to or under 2,000 GP market cost. This is the cheap stuff that is likely to be available all over the place. Why differentiate between putting magic into a sword or into boots if neither one require that you have any craft skills?</p><p></p><p>Craft Dweomer (Wondrous) - Prereq Craft Dweomer (Common). Items over 2,000 GP market cost. Self explanatory?</p><p></p><p>Craft Dweomer (Construct) - Prereq Craft Dweomer (Wondrous). Used for those behemoths of destruction, golems. I like the idea that this needs to have its own feat, since it seems to be so different from other items.</p></blockquote><p></p>
[QUOTE="seasong, post: 1020598, member: 5137"] I usually try to have something more fully worked out before I post it here, but I'm really hitting a bleak, black wall of writer's block when it comes to this. I kind of know what I want, but I don't entirely know how to balance it well. So, here's my two thoughts and urges: [color=skyblue]1. The XP cost[/color] for scrolls (and some other low-cost items) is very, very cheap. So cheap, in fact, that it only comes up once in a loooong while, and when it does, GMs tend to just give a few extra XP to cover it anyway. And when they don't, it's more of an irritant more than anything else. I mean, you wants to be told that the [i]dispel magic[/i] scroll so critical in the last battle has now resulted in you being exactly 63 XP short of the level everyone else gets? So it should be, [i]within reason[/i], free. But how to allow some free scrolls without opening your game up to terrible, terrible consequences? I was thinking a "free 1 XP per day", which can only be used for making magic items, or paying for the XP cost of a spell, and even then only if you do nothing else that day. This would be combined with voluntarily slower castings or craftings, so a wizard could take a week to make a 2nd level spell, or years to "craft" a [i]wish[/i]. [color=skyblue]2. I also want[/color] to re-organize the creation feats. There's been plenty of threads on this before, but I'm looking for some flava like this: Craft Dweomer (Ink) - used for scrolls; and also used for tattoos that act like a scroll for the person they're inked onto, [i]whether or not the person is a caster[/i]. The latter should cost more, of course, but how much more? And what's a good limit on how many tattoos a single person can have? Maybe HD in spell levels? Craft Dweomer (Potion) - Exactly the same, I think. Maybe some more potion options. Craft Dweomer (Common) - Items equal to or under 2,000 GP market cost. This is the cheap stuff that is likely to be available all over the place. Why differentiate between putting magic into a sword or into boots if neither one require that you have any craft skills? Craft Dweomer (Wondrous) - Prereq Craft Dweomer (Common). Items over 2,000 GP market cost. Self explanatory? Craft Dweomer (Construct) - Prereq Craft Dweomer (Wondrous). Used for those behemoths of destruction, golems. I like the idea that this needs to have its own feat, since it seems to be so different from other items. [/QUOTE]
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