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Thinking about 5E releases...
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<blockquote data-quote="Giltonio_Santos" data-source="post: 6615846" data-attributes="member: 36874"><p>Accordingly to Dancey, disconnect was indeed an issue. Planescape players saw themselves as Planescape players, not as D&D players. In fact, Dragonlance didn't even use the D&D rules anymore at that point.</p><p></p><p></p><p></p><p>I don't think WotC believes that "guys behind the counter" have what is needed for the intended acquisition. Two weeks ago, I went to a really big hobby store in Hamburg and asked for Princes of the Apocalypse. The guy who worked there told me they didn't have it. I looked around a little bit and found the adventure somewhere else, far from the other 5E books. I understand why WotC wants customers to be able to access the game on their own. We're now far from the days where the market could grow by simply letting an experienced player introducing new ones to the game.</p><p></p><p></p><p></p><p>Not at all. We have them in Brazil too! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>We got some nice stuff in the Unearthed Arcana column as well. Not as much as 3E/4E players had at this point in time, but much of that stuff was there just to fill the page count anyway. And we got it for free. Don't get me wrong, I want the Psionics Handbook as much as everybody else, but I don't want poorly tested material being published just to fill a released schedule. It seems Mike Mearls believes that trying to keep the release schedule big instead of trying to release top quality material damaged previous editions. I agree with that.</p><p></p><p></p><p></p><p>Not even Magic: The Gathering is designed so many years in advance. I'm pretty sure if Realms fatigue turns out to be an issue, as I believe it will be, WotC will be in good position to deal with it. If for no other reason, because they have a huge back catalog of great campaign settings they can start to use at any time. Settings are a resource, and I think WotC intends to use it carefully.</p><p></p><p></p><p></p><p>You know, I've spent the last 20 years hearing "don't use if you don't like" and "no one is forcing you to buy". It didn't help at all. I'll give you two examples that show how the social contract of most RPG groups is in fact much more complex (I'll ignore the issue above - that sourcebooks cause not only power creep, but also complexity creep - because you disagree and I'll respect that):</p><p></p><p>First think about organized play: John Gamer just bought Complete Dunes, the supplement for the Sandstorm storyline. John Gamer plays his sun-wizard character from the sandfolk race for six months, but then the adventure is over and he wants to try a dune-elf dust-fighter as his next character. As the DM, I'll be sorry to tell John Gamer that the new campaign will follow the brand new Hellish Devastation storyline, and Complete Dunes is not allowed. If he wants to try something outside the Player's Handbook I'll advice him to buy Hellish Power, the sourcebook for the new storyline. John Gamer proceeds to tell his friends what a huge moneygrab this organized play thing turned out to be.</p><p></p><p>Now let's think about home play: John Gamer walks to the hobby store and buys the brand new Hellish Power. We're playing a homemade adventure and he couldn't care less what's the storyline this sourcebook relates to. I'm supposed to run a core books-only game, because I'm afraid of power creep, but John isn't my son, and he's not asking for permission to buy a new book. When John arrives for our weekly game with his newly created character full of stuff from this new sourcebook, I'm inclined to disallow it, but I'm John's friend (that's why we play together in the first place!), and I don't know if I'd feel ok telling him that the book he just spent $50 on will not be used in our campaign.</p><p></p><p>As you can see, no amount of "buy it if you want it" can change the fact that splat treadmill can have a harmful impact in perfect good rules systems in the long run.</p><p></p><p></p><p></p><p>If you consider that the chain from 3.0 to Pathfinder is one edition, then you should also consider 1E and 2E as a single edition, running strong from 1977 to 1999, for impressible 22 years! In fact, having used 1E material in 2E games and 3.5 material in Pathfinder games, I'd say that the former is a much easier conversion.</p><p></p><p></p><p></p><p>I did. I'm just explaining what I interpret from them. You disagreeing is just part of discussing.</p></blockquote><p></p>
[QUOTE="Giltonio_Santos, post: 6615846, member: 36874"] Accordingly to Dancey, disconnect was indeed an issue. Planescape players saw themselves as Planescape players, not as D&D players. In fact, Dragonlance didn't even use the D&D rules anymore at that point. I don't think WotC believes that "guys behind the counter" have what is needed for the intended acquisition. Two weeks ago, I went to a really big hobby store in Hamburg and asked for Princes of the Apocalypse. The guy who worked there told me they didn't have it. I looked around a little bit and found the adventure somewhere else, far from the other 5E books. I understand why WotC wants customers to be able to access the game on their own. We're now far from the days where the market could grow by simply letting an experienced player introducing new ones to the game. Not at all. We have them in Brazil too! :D We got some nice stuff in the Unearthed Arcana column as well. Not as much as 3E/4E players had at this point in time, but much of that stuff was there just to fill the page count anyway. And we got it for free. Don't get me wrong, I want the Psionics Handbook as much as everybody else, but I don't want poorly tested material being published just to fill a released schedule. It seems Mike Mearls believes that trying to keep the release schedule big instead of trying to release top quality material damaged previous editions. I agree with that. Not even Magic: The Gathering is designed so many years in advance. I'm pretty sure if Realms fatigue turns out to be an issue, as I believe it will be, WotC will be in good position to deal with it. If for no other reason, because they have a huge back catalog of great campaign settings they can start to use at any time. Settings are a resource, and I think WotC intends to use it carefully. You know, I've spent the last 20 years hearing "don't use if you don't like" and "no one is forcing you to buy". It didn't help at all. I'll give you two examples that show how the social contract of most RPG groups is in fact much more complex (I'll ignore the issue above - that sourcebooks cause not only power creep, but also complexity creep - because you disagree and I'll respect that): First think about organized play: John Gamer just bought Complete Dunes, the supplement for the Sandstorm storyline. John Gamer plays his sun-wizard character from the sandfolk race for six months, but then the adventure is over and he wants to try a dune-elf dust-fighter as his next character. As the DM, I'll be sorry to tell John Gamer that the new campaign will follow the brand new Hellish Devastation storyline, and Complete Dunes is not allowed. If he wants to try something outside the Player's Handbook I'll advice him to buy Hellish Power, the sourcebook for the new storyline. John Gamer proceeds to tell his friends what a huge moneygrab this organized play thing turned out to be. Now let's think about home play: John Gamer walks to the hobby store and buys the brand new Hellish Power. We're playing a homemade adventure and he couldn't care less what's the storyline this sourcebook relates to. I'm supposed to run a core books-only game, because I'm afraid of power creep, but John isn't my son, and he's not asking for permission to buy a new book. When John arrives for our weekly game with his newly created character full of stuff from this new sourcebook, I'm inclined to disallow it, but I'm John's friend (that's why we play together in the first place!), and I don't know if I'd feel ok telling him that the book he just spent $50 on will not be used in our campaign. As you can see, no amount of "buy it if you want it" can change the fact that splat treadmill can have a harmful impact in perfect good rules systems in the long run. If you consider that the chain from 3.0 to Pathfinder is one edition, then you should also consider 1E and 2E as a single edition, running strong from 1977 to 1999, for impressible 22 years! In fact, having used 1E material in 2E games and 3.5 material in Pathfinder games, I'd say that the former is a much easier conversion. I did. I'm just explaining what I interpret from them. You disagreeing is just part of discussing. [/QUOTE]
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