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Thinking about 5E releases...
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<blockquote data-quote="Jester David" data-source="post: 6617544" data-attributes="member: 37579"><p>Honestly, WotC is in a pretty bad position here.</p><p></p><p>They want to put out adventures. And they want to set them in the Forgotten Realms to tie the stories to a setting so they're not super-generic adventures set in places people don't care about. This also lets them tie it into Organized Play and their video games. However, they can't make the adventures too Realmsian because the setting turns off all the people who want other settings supported. So even though they're using a rich world full of story hooks and characters they can't touch any of those. So we end up with a Dragonlance story and Greyhawk story forced into the Realms. And next they're going to one of the most iconic locations in the Realms (the Underdark) and cramming a generic demon invasion in there because... I dunno what the Underdark has to do with demons... </p><p>It's tricky. </p><p></p><p>Plus, there's Encounters. Which was the big OP program for a long time and is now the ugly forgotten older child of Expeditions. Encounters would really benefit from material designed just for it rather than uncomfortably adapting the published adventures. Setting up Encounters to be the prequel to the published tales would work fine. So you play for 12 weeks and can continue in the official books or move to Expeditions. </p><p></p><p>This might chance though. They might be going generic at the start so non-Realms fans have something they can use before they launch into more setting-centric adventures. A Realms fan can play in the last two adventures, but a storyline that takes people to Thay to overthrow the Necrocracy there can't be played by non-Realmsers. In a few years it might be fun to alternate between types of adventure, shifting between setting-specific ones steeped in lore and ones that are just D&D adventures in Faerun locations. </p><p></p><p>I just hope the stories get better. The story of <em>Princes of the Apocalypse</em> was ass. Given WotC's stated goal is "focusing on the story" Elemental Evil was a disappointment.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6617544, member: 37579"] Honestly, WotC is in a pretty bad position here. They want to put out adventures. And they want to set them in the Forgotten Realms to tie the stories to a setting so they're not super-generic adventures set in places people don't care about. This also lets them tie it into Organized Play and their video games. However, they can't make the adventures too Realmsian because the setting turns off all the people who want other settings supported. So even though they're using a rich world full of story hooks and characters they can't touch any of those. So we end up with a Dragonlance story and Greyhawk story forced into the Realms. And next they're going to one of the most iconic locations in the Realms (the Underdark) and cramming a generic demon invasion in there because... I dunno what the Underdark has to do with demons... It's tricky. Plus, there's Encounters. Which was the big OP program for a long time and is now the ugly forgotten older child of Expeditions. Encounters would really benefit from material designed just for it rather than uncomfortably adapting the published adventures. Setting up Encounters to be the prequel to the published tales would work fine. So you play for 12 weeks and can continue in the official books or move to Expeditions. This might chance though. They might be going generic at the start so non-Realms fans have something they can use before they launch into more setting-centric adventures. A Realms fan can play in the last two adventures, but a storyline that takes people to Thay to overthrow the Necrocracy there can't be played by non-Realmsers. In a few years it might be fun to alternate between types of adventure, shifting between setting-specific ones steeped in lore and ones that are just D&D adventures in Faerun locations. I just hope the stories get better. The story of [I]Princes of the Apocalypse[/I] was ass. Given WotC's stated goal is "focusing on the story" Elemental Evil was a disappointment. [/QUOTE]
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