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Thinking about a swordsage
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<blockquote data-quote="UnsocialEntity" data-source="post: 3761248" data-attributes="member: 52799"><p>If you want to go spiked chain, i'd actually suggest going crusader instead, as you can do some crazy stuff with thicket of blades stance, especially if you can play something that could use a large spiked chain (ex. goliath). People will find it near impossible to make it past you, and with certain crusader maneuvers you'll even be healing up while you smack them. Uber tank.</p><p></p><p>If you want to go dual wield, you need to get some way to add damage to each strike to make multiple strikes worth it. Assassin's stance for sneak attack damage is a good way, so you may want to multiclass with rogue to add a bit more to the SA, and maybe even cover the rogue's skills while your at it since swordsage's have such high skill points. (add able learner feat) Then just grab maneuvers that let you go invisible, gain flank, or make the enemy flat footed. Imagine an assassin type getting up to his target and just laying into him. If you don't down your target, get ready for a counter attack on your low AC though.</p><p></p><p>Otherwise you can go single weapon, hopping to one enemy and striking them once really hard, staying maneuverable. If you were going to use a spiked chain with swordsage, this is the category you'd most likely fit into. Unfortunately you're a bit low for the crazy good maneuvers like greater insightful strike or swooping dragon, but the character should still be playable. Since you'll mostly be using just a standard action for your maneuvers, make sure to use up your move. Tumble away to safety, pop a potion, something so you're not wasting your turn.</p><p></p><p>If you want more help than that you're just going to have to flesh him out some more, as "make me a swordsage" is just way to broad a question, and the feats/maneuvers you'll want to look at will be very different depending on what you decide to do.</p></blockquote><p></p>
[QUOTE="UnsocialEntity, post: 3761248, member: 52799"] If you want to go spiked chain, i'd actually suggest going crusader instead, as you can do some crazy stuff with thicket of blades stance, especially if you can play something that could use a large spiked chain (ex. goliath). People will find it near impossible to make it past you, and with certain crusader maneuvers you'll even be healing up while you smack them. Uber tank. If you want to go dual wield, you need to get some way to add damage to each strike to make multiple strikes worth it. Assassin's stance for sneak attack damage is a good way, so you may want to multiclass with rogue to add a bit more to the SA, and maybe even cover the rogue's skills while your at it since swordsage's have such high skill points. (add able learner feat) Then just grab maneuvers that let you go invisible, gain flank, or make the enemy flat footed. Imagine an assassin type getting up to his target and just laying into him. If you don't down your target, get ready for a counter attack on your low AC though. Otherwise you can go single weapon, hopping to one enemy and striking them once really hard, staying maneuverable. If you were going to use a spiked chain with swordsage, this is the category you'd most likely fit into. Unfortunately you're a bit low for the crazy good maneuvers like greater insightful strike or swooping dragon, but the character should still be playable. Since you'll mostly be using just a standard action for your maneuvers, make sure to use up your move. Tumble away to safety, pop a potion, something so you're not wasting your turn. If you want more help than that you're just going to have to flesh him out some more, as "make me a swordsage" is just way to broad a question, and the feats/maneuvers you'll want to look at will be very different depending on what you decide to do. [/QUOTE]
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