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Thinking about a swordsage
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<blockquote data-quote="carborundum" data-source="post: 3761290" data-attributes="member: 49284"><p>Thanks! After much soul searching, the "single weapon, hopping around and backing off" fits my mental image the best.</p><p></p><p>I do like the spiked chain too, so let's say I go for that too. I suppose I could start with Crusader 3 for the Thicket of Blades Stance, but that seems a little like overkill. It's the first time anyone's using the book - I don't want to go too overboard!</p><p></p><p>Skills: Max Tumble seems pretty obvious, Concentration and Jump too.</p><p></p><p>Maneuvers: This is tricky. Is it better to focus on a few disciplines? Shadow Hand and Desert Wind seem to have the flashiest and funkiest stuff, but then there's stuff like the Charging Minotaur which seems very useful for closing on enemies. The other Stone Dragon stuff doesn't quite fit in my vision of mobility though. At the higher levels, Diamond Mind has some awesome maneuvers (Bounding Assault and the Nightmare Blades for example) - though then you're stuck with the prerequisites taking up a lot of slots. If I go that way I'd probably be better focusing on that discipline I guess.</p><p></p><p>And so it goes - before I know it I've too many ideas again.</p><p></p><p>Would you mind helping me out with a pure swordsage built mostly around Desert Sun and Shadow Hand, using a spiked chain. Probably human - for the extra feat.</p><p></p><p>Stats I rolled were pretty sweet: 18, 18, 15,14,13,9!!!</p><p>I was thinking Wis and Dex 18, Con 15, Str 14, Int 13, Cha 9.</p></blockquote><p></p>
[QUOTE="carborundum, post: 3761290, member: 49284"] Thanks! After much soul searching, the "single weapon, hopping around and backing off" fits my mental image the best. I do like the spiked chain too, so let's say I go for that too. I suppose I could start with Crusader 3 for the Thicket of Blades Stance, but that seems a little like overkill. It's the first time anyone's using the book - I don't want to go too overboard! Skills: Max Tumble seems pretty obvious, Concentration and Jump too. Maneuvers: This is tricky. Is it better to focus on a few disciplines? Shadow Hand and Desert Wind seem to have the flashiest and funkiest stuff, but then there's stuff like the Charging Minotaur which seems very useful for closing on enemies. The other Stone Dragon stuff doesn't quite fit in my vision of mobility though. At the higher levels, Diamond Mind has some awesome maneuvers (Bounding Assault and the Nightmare Blades for example) - though then you're stuck with the prerequisites taking up a lot of slots. If I go that way I'd probably be better focusing on that discipline I guess. And so it goes - before I know it I've too many ideas again. Would you mind helping me out with a pure swordsage built mostly around Desert Sun and Shadow Hand, using a spiked chain. Probably human - for the extra feat. Stats I rolled were pretty sweet: 18, 18, 15,14,13,9!!! I was thinking Wis and Dex 18, Con 15, Str 14, Int 13, Cha 9. [/QUOTE]
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