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Thinking about Cantrips (building from 3.5/PF/4e/5e/A5E)
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<blockquote data-quote="Cadence" data-source="post: 8558018" data-attributes="member: 6701124"><p>So, thinking about Cantrips for a world that isn't designed to be too magical (say spells cap out at 3rd or 4th level usually and magic isn't directly widely integrated into day to day life of most people to the point that stereotypical medieval level tech and commerce seems strange to have)...</p><ul> <li data-xf-list-type="ul">In 3.5 the cantrips include mending (1 action to cast), light (10 min/level duration), mage hand, and acid splash (d3 damage). Wizards get 3 or 4 a day. Sorcerers get 5 or 6 a day. They're just like other spells as far as learning/knowing and casting.<br /> <br /> </li> <li data-xf-list-type="ul">In Pathfinder Wizards prepare 3 or 4 a day, but get an unlimited number of uses. Sorcerers know 4 to 9 and get an unlimited number of uses. Mending now takes 10 minutes to cast.<br /> <br /> </li> <li data-xf-list-type="ul">In 4e the four Wizard cantrips are Ghost Sound, Light (5 minutes, only one at a time), Mage Hand, and Prestidigitation, and they are unlimited in number per day.<br /> <br /> </li> <li data-xf-list-type="ul">5e is similar to PF in that Wizards get 3-5 (Sorcerers 4-6) and both have an unlimited number of uses. Mending takes 1 minute, Light lasts 1 hour, and acid splash does d6 to up to two creatures nearby each other (firebolt does d10 to one).</li> </ul><p>In PF, 4e, and 5e, the cantrips have the unified idea of the things the wizard knows well enough to just do. (Whereas in 3.5 they're just adding a 0-level to the usual Vancian thing). The power level of the three with actual cantrips seems to go 4e < PF < 5e. </p><p></p><p>It feels odd to me to be able to cast any of them for hours on end with no side effect. I mean, sure, the warrior can do that with sword swings, but I don't picture a market for that like there might be for light spells or mending. And for the more potent firebolt or acid splash, it doesn't seem to fit with a lot of the inspirational fiction I'm used to.</p><p></p><p>What if the cantrips used<em> something like</em> the exertion pool that martial characters use to power combat maneuvers in A5e? </p><p></p><p></p><p></p><p>[* For the non-5e'ers: In 5e proficiency bonus is +2 at 1st, +3 at 5th... + 6 at 17th, you have a number of hit dice equal to your level and can use them to heal during short rests].</p><p></p><p>How does it feels for casters to have a rechargeable exertion pool for casting cantrips? If not horrible for a start, what modifications would you add on to that?</p><ul> <li data-xf-list-type="ul">Giving more exertion points based on the casters ability bonus for their main casting ability, so maybe twice the spell attack modifier (proficiency bonus + ability modifier)?<br /> <br /> </li> <li data-xf-list-type="ul">As the caster levels, gradually being able to add 1st level spells to the cantrip list?<br /> <br /> </li> <li data-xf-list-type="ul">If you had a strife, fatigue, or exhaustion like system, letting them spend a level of that to get them back?</li> </ul></blockquote><p></p>
[QUOTE="Cadence, post: 8558018, member: 6701124"] So, thinking about Cantrips for a world that isn't designed to be too magical (say spells cap out at 3rd or 4th level usually and magic isn't directly widely integrated into day to day life of most people to the point that stereotypical medieval level tech and commerce seems strange to have)... [LIST] [*]In 3.5 the cantrips include mending (1 action to cast), light (10 min/level duration), mage hand, and acid splash (d3 damage). Wizards get 3 or 4 a day. Sorcerers get 5 or 6 a day. They're just like other spells as far as learning/knowing and casting. [*]In Pathfinder Wizards prepare 3 or 4 a day, but get an unlimited number of uses. Sorcerers know 4 to 9 and get an unlimited number of uses. Mending now takes 10 minutes to cast. [*]In 4e the four Wizard cantrips are Ghost Sound, Light (5 minutes, only one at a time), Mage Hand, and Prestidigitation, and they are unlimited in number per day. [*]5e is similar to PF in that Wizards get 3-5 (Sorcerers 4-6) and both have an unlimited number of uses. Mending takes 1 minute, Light lasts 1 hour, and acid splash does d6 to up to two creatures nearby each other (firebolt does d10 to one). [/LIST] In PF, 4e, and 5e, the cantrips have the unified idea of the things the wizard knows well enough to just do. (Whereas in 3.5 they're just adding a 0-level to the usual Vancian thing). The power level of the three with actual cantrips seems to go 4e < PF < 5e. It feels odd to me to be able to cast any of them for hours on end with no side effect. I mean, sure, the warrior can do that with sword swings, but I don't picture a market for that like there might be for light spells or mending. And for the more potent firebolt or acid splash, it doesn't seem to fit with a lot of the inspirational fiction I'm used to. What if the cantrips used[I] something like[/I] the exertion pool that martial characters use to power combat maneuvers in A5e? [* For the non-5e'ers: In 5e proficiency bonus is +2 at 1st, +3 at 5th... + 6 at 17th, you have a number of hit dice equal to your level and can use them to heal during short rests]. How does it feels for casters to have a rechargeable exertion pool for casting cantrips? If not horrible for a start, what modifications would you add on to that? [LIST] [*]Giving more exertion points based on the casters ability bonus for their main casting ability, so maybe twice the spell attack modifier (proficiency bonus + ability modifier)? [*]As the caster levels, gradually being able to add 1st level spells to the cantrip list? [*]If you had a strife, fatigue, or exhaustion like system, letting them spend a level of that to get them back? [/LIST] [/QUOTE]
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