Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Thinking about Cantrips (building from 3.5/PF/4e/5e/A5E)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Helldritch" data-source="post: 8558551" data-attributes="member: 6855114"><p>The problem with nerfing or removing damage cantrips in 5ed is that it was done for a balance reason. Spells no longer scale with level and got their damage fixed to slots. Spell slots were drastically reduced compared to their 1ed and 2ed counter parts. Magic items were also drastically reduced. Wands had 100 charges and could be used until they ran out of them. The user of a wand of fire was not limited to 7 fireballs per day but could cast up to 50 if needed.</p><p></p><p>The same goes along with the lessen spell slots, a 20th level 1ed wizard could cast 5/5/5/5/5/4/3/3/2. Compare this to the pitiful 4/3/3/3/3/2/2/1. And the fact that the fireballs of the 1ed wizard would do up to 20d6, his magic missiles would do 10d4+10. The 5th edition wizard without cantrip simply can't do the same amount of damage. Upcast is great, but hardly on par with what the 1ed wizard could do. All this was to give a fighting chance to the wizard. With only 1 attack per round, if the wizard misses, it's over while the martial can have at least two chances to hit and be meaningful. Even the rogue can use a bonus action to get a second chance for a sneak. </p><p></p><p>The wizard came from being the main damage dealer of a group at high level to a support cast better at control than damage. Even his ability to boost the other offensive capacity or his own defenses have been reduced through the concentration mechanic. </p><p></p><p>So... what is the problem with having powerful cantrips when the wizard has been, in all but name, almost completely defanged? And here you could add the sorcerer too. </p><p></p><p></p><p>Yes they are still pretty much powerful, that much is obvious. But they are no longer on the scale of 1ed. If you truly want to reduce or remove cantrips then you have to augment the amount of spell slots and make damage from spells not only rise by spell slots but also by level. Otherwise, the casters will no longer be a treath. Unless that is your goal and not see anyone eager to play a caster?</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8558551, member: 6855114"] The problem with nerfing or removing damage cantrips in 5ed is that it was done for a balance reason. Spells no longer scale with level and got their damage fixed to slots. Spell slots were drastically reduced compared to their 1ed and 2ed counter parts. Magic items were also drastically reduced. Wands had 100 charges and could be used until they ran out of them. The user of a wand of fire was not limited to 7 fireballs per day but could cast up to 50 if needed. The same goes along with the lessen spell slots, a 20th level 1ed wizard could cast 5/5/5/5/5/4/3/3/2. Compare this to the pitiful 4/3/3/3/3/2/2/1. And the fact that the fireballs of the 1ed wizard would do up to 20d6, his magic missiles would do 10d4+10. The 5th edition wizard without cantrip simply can't do the same amount of damage. Upcast is great, but hardly on par with what the 1ed wizard could do. All this was to give a fighting chance to the wizard. With only 1 attack per round, if the wizard misses, it's over while the martial can have at least two chances to hit and be meaningful. Even the rogue can use a bonus action to get a second chance for a sneak. The wizard came from being the main damage dealer of a group at high level to a support cast better at control than damage. Even his ability to boost the other offensive capacity or his own defenses have been reduced through the concentration mechanic. So... what is the problem with having powerful cantrips when the wizard has been, in all but name, almost completely defanged? And here you could add the sorcerer too. Yes they are still pretty much powerful, that much is obvious. But they are no longer on the scale of 1ed. If you truly want to reduce or remove cantrips then you have to augment the amount of spell slots and make damage from spells not only rise by spell slots but also by level. Otherwise, the casters will no longer be a treath. Unless that is your goal and not see anyone eager to play a caster? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Thinking about Cantrips (building from 3.5/PF/4e/5e/A5E)
Top