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Thinking About d20 Chases
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<blockquote data-quote="Water Bob" data-source="post: 5787545" data-attributes="member: 92305"><p><span style="color: #0000ff"><strong>d20 CHASE RULES</strong></span></p><p> </p><p> </p><p> </p><p><strong>PLUG-N-PLAY:</strong> The rules (a develoment goal) need to be easy to use, plug-n-play with the Core Rulebook. This means that the Chase rules should welcome and not invalidate Feats like <em><strong>Fleet-Footed</strong></em> and <em><strong>Run</strong></em>.</p><p> </p><p>Chases are really just another form of movement. Rounds during a chase are played out in standard Combat Rounds. Because a character will be moving, he'll use his Move action as normal (which means there are no Full Actions during Chases). And, since most Chases happen at high speed, rarely will a character on foot do more than move during the round (checks to avoid obstacles are generally considered part of the move action). Characters riding horses and the like are restricted, as well, per the normal rules. Passengers are able to act normally. </p><p> </p><p> </p><p> </p><p><strong>TACTICAL SCALE:</strong> The vast majority of chases will happen on the Tactical scale. Chases that occur on the Local or Overland scales tend to wash and average--thus normal movement rules should be used. Given that the Conan RPG is a Swords & Scorcery game (as opposed to a High Fantasy game like D&D), most chases will feature characters running or riding horses or camels. The rules can be easily adapated to, say, two ships on the ocean, each making a run for the nearest island to be first at the buried treasure.</p><p> </p><p> </p><p> </p><p><strong>CONSTITUTION:</strong> Running is about physical fitness and endurance. The d20 attribute that embodies that aspect is CON, therefore CON is the base attribute used in the Chase Rules. But, the system is flexible in that the GM may change the base attribute when needed. If the challenge of a Chase is long distance--a marathon that tests a character's endurace--then CON is perfect. But, if a Chase leads the characters over the tops of rocks to cross a river, then, at least for that obstacle, DEX may be a better choice.</p><p> </p><p>GMs should also use skills such as Balance, Jump, Swim, Ride, and Climb when appropriate. Other skills could come into play during a chase as well.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5787545, member: 92305"] [COLOR=#0000ff][B]d20 CHASE RULES[/B][/COLOR] [B]PLUG-N-PLAY:[/B] The rules (a develoment goal) need to be easy to use, plug-n-play with the Core Rulebook. This means that the Chase rules should welcome and not invalidate Feats like [I][B]Fleet-Footed[/B][/I] and [I][B]Run[/B][/I]. Chases are really just another form of movement. Rounds during a chase are played out in standard Combat Rounds. Because a character will be moving, he'll use his Move action as normal (which means there are no Full Actions during Chases). And, since most Chases happen at high speed, rarely will a character on foot do more than move during the round (checks to avoid obstacles are generally considered part of the move action). Characters riding horses and the like are restricted, as well, per the normal rules. Passengers are able to act normally. [B]TACTICAL SCALE:[/B] The vast majority of chases will happen on the Tactical scale. Chases that occur on the Local or Overland scales tend to wash and average--thus normal movement rules should be used. Given that the Conan RPG is a Swords & Scorcery game (as opposed to a High Fantasy game like D&D), most chases will feature characters running or riding horses or camels. The rules can be easily adapated to, say, two ships on the ocean, each making a run for the nearest island to be first at the buried treasure. [B]CONSTITUTION:[/B] Running is about physical fitness and endurance. The d20 attribute that embodies that aspect is CON, therefore CON is the base attribute used in the Chase Rules. But, the system is flexible in that the GM may change the base attribute when needed. If the challenge of a Chase is long distance--a marathon that tests a character's endurace--then CON is perfect. But, if a Chase leads the characters over the tops of rocks to cross a river, then, at least for that obstacle, DEX may be a better choice. GMs should also use skills such as Balance, Jump, Swim, Ride, and Climb when appropriate. Other skills could come into play during a chase as well. [/QUOTE]
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