Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Thinking About d20 Chases
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Water Bob" data-source="post: 5787651" data-attributes="member: 92305"><p><strong>CHASE MOVEMENT</strong></p><p></p><p>Chases are handled just like any other combat round except that a check is made for movement.</p><p></p><p><strong>CRAWL -</strong> A character improves his distance by 5 feet for every 20 points he rolls over the Chase DC. The character shortens his standard distance by 5 feet for every 20 points he rolls under the Chase DC. </p><p></p><p><strong>WALK -</strong> A character improves his distance by 5 feet for every 15 points he rolls over the Chase DC. The character shortens his standard distance by 5 feet for every 20 points he rolls under the Chase DC.</p><p></p><p><strong>HUSTLE -</strong> A character improves his distance by 5 feet for every 10 points he rolls over the Chase DC. The character shortens his standard distance by 5 feet for every 20 points he rolls under the Chase DC.</p><p></p><p><strong>RUN -</strong> A character improves his distance by 5 feet for every 5 points he rolls over the Chase DC. The character shortens his standard distance by 5 feet for every 20 points he rolls under the Chase DC.</p><p></p><p>Basically, if the character's Chase check results in 20+, then he moves father than allowed him by his base Speed. And, the faster a character moves, the more likely it is that he will move slower than his base Speed.</p><p></p><p></p><p></p><p><em>Consider this....</em></p><p></p><p><strong>Flat Terrain</strong></p><p><strong>------------</strong></p><p><strong>DC 0 - CRAWL</strong></p><p><strong>DC 5 - WALK</strong></p><p><strong>DC 10 - HUSTLE</strong></p><p><strong>DC 15 - RUN</strong></p><p></p><p><strong>CRAWL - </strong>If the Chase throw results in a number that is 20+ (20 over DC 0), then the distance crawled is increased by 5 feet. When crawling, it is virtually impossible to crawl slower than a character's base crawl speed on flat terrain.</p><p></p><p><strong>WALK -</strong> If the Chase throw results in a number that is 20+ (15 over DC 5), then the distance walked is increased by 5 feet. It is most likely impossible to Walk less than a character's base Speed unless the character is hindered by large modifiers. A character with a low CON (possibly poisoned?) and movement penalties could conceiveably have a -11 on the throw, which is what it would take to lower the character's throw to 15 points below the Chase DC 5 target number.</p><p></p><p><strong>HUSTLE - </strong>A Hustle is basically a jog, and most chases will occur at either Hustle or Run speeds. If the terrain can be described as Difficult, then, by the d20 rules, the character's max speed is his Hustle rate. On flat terrain, the character can move 5 feet faster than his base Hustle rate if he throws a 20+ on his DC 10 Chase check. If he manages a 30+ on the throw, the character can move 10 feet faster than his base. The character is safe, moving at his base speed, on a Chase check of 1-19, but negative modifiers can bring the throw to 0 or less--which would indicate that the character's base speed needs to be reduced by 5 feet for that round. </p><p></p><p><strong>RUN -</strong> If not in Difficult terrain, then a character involved in a foot chase can run at 4x Speed (3x Speed if encumbered by Heavy Armor). The DC for running on flat terrain is DC 15, and every 5 points above or below that number indicates a change to the character's base Speed. A Chase check of 20-24 means the character's Speed is increased by 5 feet. A result of 25-29 increases Speed by 10 feet. A result of 30-34 increases speed by 15 feet, and so on. Likewise, the character moves at normal speed on a roll of 11-19. A roll of 6-10 means the character moves 5 feet less than normal. A roll of 1-5 means that the character moves 10 feet less than normal that round. And a roll of -4 to 0 means the character moves 15 feet less than normal (and so on). The GM should provide the color for shorter movement rates, describing how the character slipped, slid, fell and got up, or whatever, during the combat round.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5787651, member: 92305"] [B]CHASE MOVEMENT[/B] Chases are handled just like any other combat round except that a check is made for movement. [B]CRAWL -[/B] A character improves his distance by 5 feet for every 20 points he rolls over the Chase DC. The character shortens his standard distance by 5 feet for every 20 points he rolls under the Chase DC. [B]WALK -[/B] A character improves his distance by 5 feet for every 15 points he rolls over the Chase DC. The character shortens his standard distance by 5 feet for every 20 points he rolls under the Chase DC. [B]HUSTLE -[/B] A character improves his distance by 5 feet for every 10 points he rolls over the Chase DC. The character shortens his standard distance by 5 feet for every 20 points he rolls under the Chase DC. [B]RUN -[/B] A character improves his distance by 5 feet for every 5 points he rolls over the Chase DC. The character shortens his standard distance by 5 feet for every 20 points he rolls under the Chase DC. Basically, if the character's Chase check results in 20+, then he moves father than allowed him by his base Speed. And, the faster a character moves, the more likely it is that he will move slower than his base Speed. [I]Consider this....[/I] [B]Flat Terrain ------------ DC 0 - CRAWL DC 5 - WALK DC 10 - HUSTLE DC 15 - RUN[/B] [B]CRAWL - [/B]If the Chase throw results in a number that is 20+ (20 over DC 0), then the distance crawled is increased by 5 feet. When crawling, it is virtually impossible to crawl slower than a character's base crawl speed on flat terrain. [B]WALK -[/B] If the Chase throw results in a number that is 20+ (15 over DC 5), then the distance walked is increased by 5 feet. It is most likely impossible to Walk less than a character's base Speed unless the character is hindered by large modifiers. A character with a low CON (possibly poisoned?) and movement penalties could conceiveably have a -11 on the throw, which is what it would take to lower the character's throw to 15 points below the Chase DC 5 target number. [B]HUSTLE - [/B]A Hustle is basically a jog, and most chases will occur at either Hustle or Run speeds. If the terrain can be described as Difficult, then, by the d20 rules, the character's max speed is his Hustle rate. On flat terrain, the character can move 5 feet faster than his base Hustle rate if he throws a 20+ on his DC 10 Chase check. If he manages a 30+ on the throw, the character can move 10 feet faster than his base. The character is safe, moving at his base speed, on a Chase check of 1-19, but negative modifiers can bring the throw to 0 or less--which would indicate that the character's base speed needs to be reduced by 5 feet for that round. [B]RUN -[/B] If not in Difficult terrain, then a character involved in a foot chase can run at 4x Speed (3x Speed if encumbered by Heavy Armor). The DC for running on flat terrain is DC 15, and every 5 points above or below that number indicates a change to the character's base Speed. A Chase check of 20-24 means the character's Speed is increased by 5 feet. A result of 25-29 increases Speed by 10 feet. A result of 30-34 increases speed by 15 feet, and so on. Likewise, the character moves at normal speed on a roll of 11-19. A roll of 6-10 means the character moves 5 feet less than normal. A roll of 1-5 means that the character moves 10 feet less than normal that round. And a roll of -4 to 0 means the character moves 15 feet less than normal (and so on). The GM should provide the color for shorter movement rates, describing how the character slipped, slid, fell and got up, or whatever, during the combat round. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Thinking About d20 Chases
Top