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Thinking About d20 Chases
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<blockquote data-quote="Water Bob" data-source="post: 5787762" data-attributes="member: 92305"><p><strong>CHASE EXAMPLE</strong></p><p></p><p>Two PC's, Silaigne and Caelis, are just outside of their clanholme when they come across an upturned wagon. The wagon carried an old woman and several children. Most, now, are lying around the cart. One of the two mules lies motionless, and the second lies near it, still alive but downed with a javeling sticking out of its neck. Among the wreckage are two warriors from a neighboring clan with which the PC's clan has a blood feud.</p><p></p><p>This is an atrocity! The characters are incensed!</p><p></p><p>The GM says, "As you approach, the two Grath warriors see you. It looks as if they are walking among the dead, stripping the bodies of what little they have. At first sight, the two Grath beging to run. The trail and upturned wagon are on a hill. The direction the Grath run has a gentle slope downward, towards the bottom of the hill."</p><p></p><p>Silaigne: "I'm moving as fast as I can towards the closest one. My spear is already in one hand. As I move, I'll pull my dirk from my belt with my other hand."</p><p></p><p>GM: "The chase is on! Starting distance between you and the closest Grath is 145 feet. Roll initiative!" Grath-1 wins nish, followed by Silaigne, followed by Grath-2, with Caelis picking up the end of the combat round.</p><p></p><p></p><p></p><p>ROUND 1</p><p></p><p><em>Gerald's Turn...</em></p><p></p><p>GM: "On flat terrain, it's a DC 0 to crawl, raised to DC 15 for a run. Normally CON is used as the base chase attribute, but in this situation, the terrain has a slight slope downwards. There's pockets of loose skree and small obstacles like rocks, an uneven terrain surface, and downed tree trunks to avoid. The terrain is considered Difficult, thus a Hustle is the maximum movement class. Though a normal Hustle on flat terrain indicates a DC 10 Chase throw, I think this terrain warrants the DC 15, and the Balance skill can be used in place of your CON modifier--whichever is higher.</p><p></p><p>"You see the closest Grath warrior run as fast as he can down the slope. He's at a Hustle. His movement base is Speed 60. He's a white skinned Cimmerian warrior with long, dark hair and a beard. Both hair and beard include braids. He wears leather sandals, a kilt made of some type of reptile skin, and a cotton, billowy shirt. Across his chest is a wide strap with daggers and sheaths secured there. On his back is a large, deep quiver--a javeling quiver. You can see two javelins protruding from its top. In his right hand, he carries a third javelin."</p><p></p><p>The GM makes the Grath's Chase check: Grath-1, "Gerald", is Balance +1. d20 = 17 + 1 = 18 vs DC 15.</p><p></p><p>"The Grath moves horizontally from you, down the slope, 60 feet. The diagonal from you to him is now 175 feet after you avoid the downed mules."</p><p></p><p></p><p></p><p><em>Silaigne's Turn...</em></p><p></p><p>Silaigne: "Doing as I said, running straight for him."</p><p></p><p>DC 15. Silaigne is Balance +2. Base Hustle Speed is 60'. d20 = 1 + 2 = 3. This is 12 points less than the DC which means (using the Run conditions in the above rules because, in effect, the characters are moving as fast as they can--it's the terrain that shortens the distance covered, not their effort) that Siliagne loses 10 feet from his Base move this round.</p><p></p><p>GM: "Your reaction is slow, and you slip on the skree, almost falling, as you run around the mules. You moved 60 - 10 = 50 feet. Now, the distance between you and the Grath is 125 feet."</p><p></p><p></p><p></p><p><em>The Turn For The Other Two...</em></p><p></p><p>The second Grath warrior is up next, but instead of running after the first Grath, the GM has him move to engage Caelis in melee combat. To keep the example simple, we'll assume that their battle takes the rest of the Chase encounter to complete. When playing this out, I would skip back and forth beween the Silaigne-Gerald chase and the Grath 2-Caelis fight so that neither gets ahead of the other. In a real game, Caelis could certainly kill the Grath quickly and then move to affect the chase. But, in deference to simplicity, assume Caelis continues to battle the second Grath warrior while the chase proceeds.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5787762, member: 92305"] [B]CHASE EXAMPLE[/B] Two PC's, Silaigne and Caelis, are just outside of their clanholme when they come across an upturned wagon. The wagon carried an old woman and several children. Most, now, are lying around the cart. One of the two mules lies motionless, and the second lies near it, still alive but downed with a javeling sticking out of its neck. Among the wreckage are two warriors from a neighboring clan with which the PC's clan has a blood feud. This is an atrocity! The characters are incensed! The GM says, "As you approach, the two Grath warriors see you. It looks as if they are walking among the dead, stripping the bodies of what little they have. At first sight, the two Grath beging to run. The trail and upturned wagon are on a hill. The direction the Grath run has a gentle slope downward, towards the bottom of the hill." Silaigne: "I'm moving as fast as I can towards the closest one. My spear is already in one hand. As I move, I'll pull my dirk from my belt with my other hand." GM: "The chase is on! Starting distance between you and the closest Grath is 145 feet. Roll initiative!" Grath-1 wins nish, followed by Silaigne, followed by Grath-2, with Caelis picking up the end of the combat round. ROUND 1 [I]Gerald's Turn...[/I] GM: "On flat terrain, it's a DC 0 to crawl, raised to DC 15 for a run. Normally CON is used as the base chase attribute, but in this situation, the terrain has a slight slope downwards. There's pockets of loose skree and small obstacles like rocks, an uneven terrain surface, and downed tree trunks to avoid. The terrain is considered Difficult, thus a Hustle is the maximum movement class. Though a normal Hustle on flat terrain indicates a DC 10 Chase throw, I think this terrain warrants the DC 15, and the Balance skill can be used in place of your CON modifier--whichever is higher. "You see the closest Grath warrior run as fast as he can down the slope. He's at a Hustle. His movement base is Speed 60. He's a white skinned Cimmerian warrior with long, dark hair and a beard. Both hair and beard include braids. He wears leather sandals, a kilt made of some type of reptile skin, and a cotton, billowy shirt. Across his chest is a wide strap with daggers and sheaths secured there. On his back is a large, deep quiver--a javeling quiver. You can see two javelins protruding from its top. In his right hand, he carries a third javelin." The GM makes the Grath's Chase check: Grath-1, "Gerald", is Balance +1. d20 = 17 + 1 = 18 vs DC 15. "The Grath moves horizontally from you, down the slope, 60 feet. The diagonal from you to him is now 175 feet after you avoid the downed mules." [I]Silaigne's Turn...[/I] Silaigne: "Doing as I said, running straight for him." DC 15. Silaigne is Balance +2. Base Hustle Speed is 60'. d20 = 1 + 2 = 3. This is 12 points less than the DC which means (using the Run conditions in the above rules because, in effect, the characters are moving as fast as they can--it's the terrain that shortens the distance covered, not their effort) that Siliagne loses 10 feet from his Base move this round. GM: "Your reaction is slow, and you slip on the skree, almost falling, as you run around the mules. You moved 60 - 10 = 50 feet. Now, the distance between you and the Grath is 125 feet." [I]The Turn For The Other Two...[/I] The second Grath warrior is up next, but instead of running after the first Grath, the GM has him move to engage Caelis in melee combat. To keep the example simple, we'll assume that their battle takes the rest of the Chase encounter to complete. When playing this out, I would skip back and forth beween the Silaigne-Gerald chase and the Grath 2-Caelis fight so that neither gets ahead of the other. In a real game, Caelis could certainly kill the Grath quickly and then move to affect the chase. But, in deference to simplicity, assume Caelis continues to battle the second Grath warrior while the chase proceeds. [/QUOTE]
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