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General Tabletop Discussion
*TTRPGs General
Thinking About Moving to FUDGE at Epic Level
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<blockquote data-quote="Timeboxer" data-source="post: 3485434" data-attributes="member: 21471"><p>FUDGE is fun, but it annoys me somewhat that the philosophy many FUDGE folks have is that rolling a +0 total on your dice should happen very often. It has the tendency to reduce the amount of tension one has about the outcome of a situation.</p><p></p><p>That said, I absolutely love FATE 3.0's Aspect mechanic. In short, the concept of core stats like Strength and Wisdom are completely replaced by Aspects, which are phrases that exemplify your character's personality and theme. When your Aspect is applicable to a situation, you can invoke it and spend a Fate Point to increase the roll by +2 or reroll. It's one of the best examples I've seen of a very good union between roleplaying and mechanics. Here's a link to the <a href="http://www.faterpg.com/dl/sotc-srd.html" target="_blank">FATE SRD</a>.</p><p></p><p>My other thought is that at extremely epic levels, characters are probably so sure of themselves that they shouldn't need to roll at all. So perhaps looking into a diceless mechanic would be fruitful.</p></blockquote><p></p>
[QUOTE="Timeboxer, post: 3485434, member: 21471"] FUDGE is fun, but it annoys me somewhat that the philosophy many FUDGE folks have is that rolling a +0 total on your dice should happen very often. It has the tendency to reduce the amount of tension one has about the outcome of a situation. That said, I absolutely love FATE 3.0's Aspect mechanic. In short, the concept of core stats like Strength and Wisdom are completely replaced by Aspects, which are phrases that exemplify your character's personality and theme. When your Aspect is applicable to a situation, you can invoke it and spend a Fate Point to increase the roll by +2 or reroll. It's one of the best examples I've seen of a very good union between roleplaying and mechanics. Here's a link to the [url="http://www.faterpg.com/dl/sotc-srd.html"]FATE SRD[/url]. My other thought is that at extremely epic levels, characters are probably so sure of themselves that they shouldn't need to roll at all. So perhaps looking into a diceless mechanic would be fruitful. [/QUOTE]
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Thinking About Moving to FUDGE at Epic Level
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