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Thinking About Moving to FUDGE at Epic Level
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<blockquote data-quote="Alcamtar" data-source="post: 3505781" data-attributes="member: 3842"><p>I am running my D&D campaign in Fudge, specifically because of the complexity issue at higher levels. Only difference is that I started with Fudge instead of switching over later. At the moment we are about 6th-level equivalent ("Good") and it is working well.</p><p></p><p>When I say "D&D campaign" I mean that literally... we're using the D&D books for source material, spells, monsters, items, world, modules, everything -- including style of play -- but just converting it all to Fudge. Our game is mostly objective and fairly crunchy, and we've just completed two tactical dungeon crawls. The players come from D&D3.5, AD&D1e, and HERO system and are enjoying Fudge.</p><p></p><p>FWIW I have 12th level pegged as "Legendary" in Fudge terms. We have 20th level is a campaign goal, and possibly 36th level or beyond. (We're playing in Mystara so high level play is a given.) Our game is not a number-for-number translation, but an approximation into Fudge-equivalent mechanics. My goal is to nail the signature capabilities, capture the overall look and feel, provide plenty of support for tactical play, but handwave the nitpicky little details.</p><p></p><p>Anyway it's working for us, so it is possible.</p></blockquote><p></p>
[QUOTE="Alcamtar, post: 3505781, member: 3842"] I am running my D&D campaign in Fudge, specifically because of the complexity issue at higher levels. Only difference is that I started with Fudge instead of switching over later. At the moment we are about 6th-level equivalent ("Good") and it is working well. When I say "D&D campaign" I mean that literally... we're using the D&D books for source material, spells, monsters, items, world, modules, everything -- including style of play -- but just converting it all to Fudge. Our game is mostly objective and fairly crunchy, and we've just completed two tactical dungeon crawls. The players come from D&D3.5, AD&D1e, and HERO system and are enjoying Fudge. FWIW I have 12th level pegged as "Legendary" in Fudge terms. We have 20th level is a campaign goal, and possibly 36th level or beyond. (We're playing in Mystara so high level play is a given.) Our game is not a number-for-number translation, but an approximation into Fudge-equivalent mechanics. My goal is to nail the signature capabilities, capture the overall look and feel, provide plenty of support for tactical play, but handwave the nitpicky little details. Anyway it's working for us, so it is possible. [/QUOTE]
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