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<blockquote data-quote="Ulrick" data-source="post: 4739891" data-attributes="member: 775"><p>From the website...</p><p></p><p></p><p></p><p>Wow...this would throw a whole new perspective on the game. While in most cases the dice would average out, at times a character would have a really good day or a really bad day. Maybe a low hp total means that the character got sick or is depressed about something. A high hp total could mean a character is feeling really good ("I feel like I could take on the whole Empire...") or the character is extremely focused and clear-headed.</p><p></p><p></p><p>EDIT: Now that I've thought about it, having PCs roll their HD at the start of the day might cut down on the 15min adventuring day. After all, the players might want to conserve their resources, push on, because who knows how things will be the next day...</p><p></p><p>hmmm...</p></blockquote><p></p>
[QUOTE="Ulrick, post: 4739891, member: 775"] From the website... Wow...this would throw a whole new perspective on the game. While in most cases the dice would average out, at times a character would have a really good day or a really bad day. Maybe a low hp total means that the character got sick or is depressed about something. A high hp total could mean a character is feeling really good ("I feel like I could take on the whole Empire...") or the character is extremely focused and clear-headed. EDIT: Now that I've thought about it, having PCs roll their HD at the start of the day might cut down on the 15min adventuring day. After all, the players might want to conserve their resources, push on, because who knows how things will be the next day... hmmm... [/QUOTE]
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