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General Tabletop Discussion
*Pathfinder & Starfinder
Thinking about racial save bonuses
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<blockquote data-quote="eloquentaction" data-source="post: 4395792" data-attributes="member: 70399"><p>Dwarven Fortitude Dwarven Class Feature</p><p><em>That's a poison?!? HA! My Uncle Stemmy knew how to make a poison! This is nothing!</em></p><p>At-Will * Racial</p><p>Immediate Reaction Personal</p><p>Trigger: Something poisons you or inflicts poison damage.</p><p>Effect: You gain resistance 5 to the poison effect and may make an immediate save at +2 against any ongoing poison damage. Further, if you fail this save, all other saves against this poison are at +2.</p><p></p><p>Halflings' Resolve Halfling Racial Feature</p><p><em>Fear? I laugh in the face of fear! HAHAHAHAHA</em></p><p>At-Will * Racial</p><p>Immediate Reaction Personal</p><p>Trigger: You are hit with a power causing Fear</p><p>Effect: You gain an immediate save against Fear at +2. Any movement effects caused by this fear (move, push, pull, shift, etc) may be reduced by up to 2. If you failed the initial save, all further saves against this Fear are at +2 as well.</p><p></p><p>Dragonborns' Resiliency Dragonborn Racial Feature</p><p><em>You forget. That element is part of me.</em></p><p>At-Will * Racial</p><p>Immediate Reaction Personal</p><p>Trigger: A power hits you with a keyword the same as your breath weapon</p><p>Effect: If the triggering effect is the same as your selected breath weapon type (ex; fire) you gain an immediate resistance 5 to the attack and reduce any ongoing damage of that type by 2. Further, you gain a +2 save when checking to throw off the effects of the ongoing damage.</p><p></p><p></p><p>And so on and so forth.</p><p></p><p></p><p>Good ideas, guys. I might use some of these in my campaign.</p><p></p><p></p><p>-- Hirahito</p></blockquote><p></p>
[QUOTE="eloquentaction, post: 4395792, member: 70399"] Dwarven Fortitude Dwarven Class Feature [i]That's a poison?!? HA! My Uncle Stemmy knew how to make a poison! This is nothing![/i] At-Will * Racial Immediate Reaction Personal Trigger: Something poisons you or inflicts poison damage. Effect: You gain resistance 5 to the poison effect and may make an immediate save at +2 against any ongoing poison damage. Further, if you fail this save, all other saves against this poison are at +2. Halflings' Resolve Halfling Racial Feature [i]Fear? I laugh in the face of fear! HAHAHAHAHA[/i] At-Will * Racial Immediate Reaction Personal Trigger: You are hit with a power causing Fear Effect: You gain an immediate save against Fear at +2. Any movement effects caused by this fear (move, push, pull, shift, etc) may be reduced by up to 2. If you failed the initial save, all further saves against this Fear are at +2 as well. Dragonborns' Resiliency Dragonborn Racial Feature [i]You forget. That element is part of me.[/i] At-Will * Racial Immediate Reaction Personal Trigger: A power hits you with a keyword the same as your breath weapon Effect: If the triggering effect is the same as your selected breath weapon type (ex; fire) you gain an immediate resistance 5 to the attack and reduce any ongoing damage of that type by 2. Further, you gain a +2 save when checking to throw off the effects of the ongoing damage. And so on and so forth. Good ideas, guys. I might use some of these in my campaign. -- Hirahito [/QUOTE]
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