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<blockquote data-quote="Rayex" data-source="post: 4381759" data-attributes="member: 15833"><p>I am SO SO sorry for the delay. I've had a few days really stuffed with things going on.</p><p></p><p>Here's the number crunch though.</p><p></p><p>[sblock=Freedom]</p><p></p><p><strong>Freedom</strong></p><p><strong>Female Tiefling Warlock (Infernal Pact)</strong> </p><p><strong>Alignment:</strong> Unaligned</p><p><strong>Deity:</strong> -</p><p><strong>Height:</strong> 5'7"</p><p><strong>Weight:</strong> 112 lb.</p><p><strong>Hair:</strong> White</p><p><strong>Eyes:</strong> Black</p><p><strong>Skin:</strong> Dark brown</p><p><strong>Age:</strong> 18</p><p><strong>XP:</strong> </p><p> </p><p><strong>Str:</strong> 9 (-1)</p><p><strong>Con:</strong> 16 (+3)</p><p><strong>Dex:</strong> 14 (+2)</p><p><strong>Int:</strong> 14 (+2)</p><p><strong>Wis:</strong> 10 (+0)</p><p><strong>Cha:</strong> 16 (+3)</p><p></p><p><strong>Hit Points:</strong> 28 <strong>Bloodied:</strong> 14</p><p><strong>Healing Surge:</strong> 7 <strong>Surges per day:</strong> 9</p><p><strong>Initiative:</strong> +2</p><p><strong>Speed:</strong> 6</p><p><strong>Action Points:</strong> 1</p><p></p><p><strong>AC</strong> 12 <strong>Fortitude</strong> 13 <strong>Reflex</strong> 13 <strong>Will</strong> 14</p><p><strong>Restists</strong> Fire 5</p><p></p><p><strong>Dagger:</strong> +2 <strong>Damage:</strong> 1d4-1</p><p><strong>Warlock's Curse:</strong> +1d6</p><p></p><p><strong>Powers:</strong></p><p></p><p><strong>At-Will Powers:</strong></p><p>Eldritch Blast (Standard Action, Ranged 10, One creature)</p><p>Attack: +3 vs. Reflex</p><p>Hit: 1d10+3</p><p></p><p>Hellish Rebuke (Standard Action, Ranged 10, One Creature)</p><p>Attack: +3 vs Reflex</p><p>Hit: 1d6+3 fire damage. If you take damage before end of next turn, the targets take an extra 1d6+3 fire damage.</p><p></p><p><strong>Encounter Powers:</strong></p><p>Infernal Wrath (Racial, Minor Action, Personal)</p><p>Effect: Gain +1 power bonus on next attack roll vs an enemy that hit you since last turn. If attack hits, add charisma modifier as extra damage.</p><p></p><p>Vampiric Embrace (Standard Action, Ranged 5, One Creature)</p><p>Attack: +3 vs Will</p><p>Hit: 2d8+3 necrotic damage, and gain 7 temporary hit points.</p><p></p><p><strong>Daily Powers:</strong></p><p></p><p>Flames of Phlegethos (Standard Action, Ranged 10, One Creature)</p><p>Attack: +3 vs Reflex</p><p>Hit: 3d10+3 fire damage</p><p>Effect: Target takes 5 ongoing fire damage (Save ends)</p><p></p><p><strong>Skills:</strong></p><p>Arcana: 7</p><p>Bluff: 10</p><p>Intimidate: 8</p><p>Streetwise: 8 </p><p></p><p><strong>Languages:</strong></p><p>Common</p><p>Deep Speech</p><p></p><p><strong>Feats:</strong></p><p>Improved Dark One's Blessing: Gain additional 3 HP with Dark One's Blessing</p><p></p><p><strong>Class Features:</strong></p><p>Eldritch Pact: Infernal</p><p>Dark One's Blessing: When an enemy under your curse is reduced to 0 HP, upi gain temporary hit points equal to your level.</p><p>Prime Shot: If no allies are closer to target than you, gain +1 attack on ranged attacks vs that target.</p><p>Shadow Walk: On your turn, if you moved atleast 3 squares away from where you started your turn, you gain concealment until end of your next turn.</p><p>Warlock's Curse: Once per turn as minor action you can place a curse on the closest enemy you can see. Once per round you deal extra damage to a cursed target</p><p></p><p><strong>Racial abilities:</strong></p><p>Bloodhunt: +1 attack vs bloodied foes</p><p>Fire Resistance: 5 + 1/2 level fire resistance</p><p></p><p><strong>Proficiencies</strong></p><p>Cloth & Leather armor</p><p>Simple Melee and Ranged</p><p>Implements: Rods and Wands</p><p></p><p><strong>Equipment:</strong></p><p>Leather armor</p><p>Scythe</p><p></p><p>Adventurer's kit (minus sunrods)</p><p>Torch x2</p><p>Candle x3</p><p></p><p><strong>Money:</strong></p><p>10gp 25sp 37cp</p><p></p><p>[/sblock]</p><p></p><p>Then some questions..</p><p></p><p>Gear: I can't see her having adventuring gear, due to the nature of how she ran away. However, if the game starts "some time later" I guess she could have been able to aquire some.</p><p></p><p>Skeid stuff: I can't imagine why she would go back to the place - not yet anyway - so not sure how much fleshing out of the area I think is needed. Might be needed later on, if/when she decides to go back.</p></blockquote><p></p>
[QUOTE="Rayex, post: 4381759, member: 15833"] I am SO SO sorry for the delay. I've had a few days really stuffed with things going on. Here's the number crunch though. [sblock=Freedom] [b]Freedom[/b] [b]Female Tiefling Warlock (Infernal Pact)[/b] [b]Alignment:[/b] Unaligned [b]Deity:[/b] - [b]Height:[/b] 5'7" [b]Weight:[/b] 112 lb. [b]Hair:[/b] White [b]Eyes:[/b] Black [b]Skin:[/b] Dark brown [b]Age:[/b] 18 [b]XP:[/b] [b]Str:[/b] 9 (-1) [b]Con:[/b] 16 (+3) [b]Dex:[/b] 14 (+2) [b]Int:[/b] 14 (+2) [b]Wis:[/b] 10 (+0) [b]Cha:[/b] 16 (+3) [b]Hit Points:[/b] 28 [b]Bloodied:[/b] 14 [b]Healing Surge:[/b] 7 [b]Surges per day:[/b] 9 [b]Initiative:[/b] +2 [b]Speed:[/b] 6 [b]Action Points:[/b] 1 [b]AC[/b] 12 [b]Fortitude[/b] 13 [b]Reflex[/b] 13 [b]Will[/b] 14 [b]Restists[/b] Fire 5 [b]Dagger:[/b] +2 [b]Damage:[/b] 1d4-1 [b]Warlock's Curse:[/b] +1d6 [b]Powers:[/b] [b]At-Will Powers:[/b] Eldritch Blast (Standard Action, Ranged 10, One creature) Attack: +3 vs. Reflex Hit: 1d10+3 Hellish Rebuke (Standard Action, Ranged 10, One Creature) Attack: +3 vs Reflex Hit: 1d6+3 fire damage. If you take damage before end of next turn, the targets take an extra 1d6+3 fire damage. [b]Encounter Powers:[/b] Infernal Wrath (Racial, Minor Action, Personal) Effect: Gain +1 power bonus on next attack roll vs an enemy that hit you since last turn. If attack hits, add charisma modifier as extra damage. Vampiric Embrace (Standard Action, Ranged 5, One Creature) Attack: +3 vs Will Hit: 2d8+3 necrotic damage, and gain 7 temporary hit points. [b]Daily Powers:[/b] Flames of Phlegethos (Standard Action, Ranged 10, One Creature) Attack: +3 vs Reflex Hit: 3d10+3 fire damage Effect: Target takes 5 ongoing fire damage (Save ends) [b]Skills:[/b] Arcana: 7 Bluff: 10 Intimidate: 8 Streetwise: 8 [b]Languages:[/b] Common Deep Speech [b]Feats:[/b] Improved Dark One's Blessing: Gain additional 3 HP with Dark One's Blessing [b]Class Features:[/b] Eldritch Pact: Infernal Dark One's Blessing: When an enemy under your curse is reduced to 0 HP, upi gain temporary hit points equal to your level. Prime Shot: If no allies are closer to target than you, gain +1 attack on ranged attacks vs that target. Shadow Walk: On your turn, if you moved atleast 3 squares away from where you started your turn, you gain concealment until end of your next turn. Warlock's Curse: Once per turn as minor action you can place a curse on the closest enemy you can see. Once per round you deal extra damage to a cursed target [b]Racial abilities:[/b] Bloodhunt: +1 attack vs bloodied foes Fire Resistance: 5 + 1/2 level fire resistance [b]Proficiencies[/b] Cloth & Leather armor Simple Melee and Ranged Implements: Rods and Wands [B]Equipment:[/B] Leather armor Scythe Adventurer's kit (minus sunrods) Torch x2 Candle x3 [b]Money:[/b] 10gp 25sp 37cp [/sblock] Then some questions.. Gear: I can't see her having adventuring gear, due to the nature of how she ran away. However, if the game starts "some time later" I guess she could have been able to aquire some. Skeid stuff: I can't imagine why she would go back to the place - not yet anyway - so not sure how much fleshing out of the area I think is needed. Might be needed later on, if/when she decides to go back. [/QUOTE]
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