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Thinking About Starting A CoC Game. Need Advice ...
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<blockquote data-quote="Morpheus" data-source="post: 802164" data-attributes="member: 612"><p>Ah, Call of Cthulhu. After D&D, I learned to play CoC and it became my favorite game. I will not go into the details of my first character's death, but suffice it to say that I learned a lot about the value of running that day...</p><p>The best advice I can give you is to buy a sourcebook or adventure and use it for ideas or to run. Since the only d20 CoC stuff is the rulebook and Nocturnum (by FFG), the stuff you get will have to be converted, No big deal since the conversion notes are in the d20 rulebook (although it does take some time). Here are some of my favorites:</p><p></p><p>1) Coming Full Circle by Pagan Publishing. Not really Cthulhu Mythos, but subtle and a great read. 4 adventures in rural New England.</p><p></p><p>2) Masks of Nyarlahotep. Classic, big budget Cthulhu. Get it; read it, but don't worry about running it for awhile.</p><p></p><p>3) Beyond the Mountains of Madness. Same as for Masks.</p><p></p><p>4) Escape from Innsmouth and Return to Dunwich. Classic sourcebooks that, literally, have hundreds of adventure ideas and a few adventures. The last adventure in EfI is one of my all-time favorites in any genre.</p><p></p><p>5) The Keeper's Compendium Vol. I Great ideas and a reprint of some out-of-print stuff.</p><p></p><p>Check out these at a good FLGS or look on eBay for some bargains. Good luck and welcome to the fold...</p></blockquote><p></p>
[QUOTE="Morpheus, post: 802164, member: 612"] Ah, Call of Cthulhu. After D&D, I learned to play CoC and it became my favorite game. I will not go into the details of my first character's death, but suffice it to say that I learned a lot about the value of running that day... The best advice I can give you is to buy a sourcebook or adventure and use it for ideas or to run. Since the only d20 CoC stuff is the rulebook and Nocturnum (by FFG), the stuff you get will have to be converted, No big deal since the conversion notes are in the d20 rulebook (although it does take some time). Here are some of my favorites: 1) Coming Full Circle by Pagan Publishing. Not really Cthulhu Mythos, but subtle and a great read. 4 adventures in rural New England. 2) Masks of Nyarlahotep. Classic, big budget Cthulhu. Get it; read it, but don't worry about running it for awhile. 3) Beyond the Mountains of Madness. Same as for Masks. 4) Escape from Innsmouth and Return to Dunwich. Classic sourcebooks that, literally, have hundreds of adventure ideas and a few adventures. The last adventure in EfI is one of my all-time favorites in any genre. 5) The Keeper's Compendium Vol. I Great ideas and a reprint of some out-of-print stuff. Check out these at a good FLGS or look on eBay for some bargains. Good luck and welcome to the fold... [/QUOTE]
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