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Thinking About Starting A CoC Game. Need Advice ...
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<blockquote data-quote="Turgenev" data-source="post: 805525" data-attributes="member: 6733"><p>I've been playing CoC off and on since the mid 80s - one of my favourite RPGs of all time. Great game. There has been a lot of good advice in this thread - it's always nice to see so many <em>surviving</em> CoC players. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Here's my 2 cents worth...</p><p></p><p>CoC is a game of mood. Set the right atmosphere and watch the players jump at the slightest bump in the night. I liked Omnimpotent's comment about building up to the "monster's unveiling". Good advice. Have the PCs encounter monster spoor, strange odours, unusual stains, etc. as they investigate the otherworldly horrors that surround them.</p><p></p><p>Shapermc also had a good idea about playing at a low-light setting. I've been fortune enough to play in some interesting places that have heightened the playing experience: an old house that was reputed to be haunted (that place was something else when the wind started to blow), and an isolated country cottage at night (there is nothing like listening to the crickets crescendo as you play and then go silent as the main bad guy enters the game). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>One thing I've found in my experience is the Police are often a danger instead of a source of help. They get testy when you start shooting up cultists or cause some significant property damage. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> How many laws are you breaking in your attempt to save the world? </p><p></p><p>Here's some PC Advice:</p><p></p><p>1) Tape/tie a flashlight to the end of your shotgun. So when you are in those dark & damp caves, you just have to point and shoot. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>2) Attach a wrist strap to your pistol and/or flashlight. That way should you be knocked to the ground/fall - you have a better chance of keeping your pistol/flashlight.</p><p></p><p>3) Don't split up (even though you will anyways)! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>4) Run! And run again!</p><p></p><p>5) Adapt a code so if you are talking on a public phone, then anyone listening in (police? cultists? the illuminati?) won't understand the precise details. My old group's favourite line was "Need more bowling balls!" Bowling balls = dynamite. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Just a few CoC tidbits.</p><p></p><p>Cheers,</p><p>Tim</p></blockquote><p></p>
[QUOTE="Turgenev, post: 805525, member: 6733"] I've been playing CoC off and on since the mid 80s - one of my favourite RPGs of all time. Great game. There has been a lot of good advice in this thread - it's always nice to see so many [i]surviving[/i] CoC players. ;) Here's my 2 cents worth... CoC is a game of mood. Set the right atmosphere and watch the players jump at the slightest bump in the night. I liked Omnimpotent's comment about building up to the "monster's unveiling". Good advice. Have the PCs encounter monster spoor, strange odours, unusual stains, etc. as they investigate the otherworldly horrors that surround them. Shapermc also had a good idea about playing at a low-light setting. I've been fortune enough to play in some interesting places that have heightened the playing experience: an old house that was reputed to be haunted (that place was something else when the wind started to blow), and an isolated country cottage at night (there is nothing like listening to the crickets crescendo as you play and then go silent as the main bad guy enters the game). :) One thing I've found in my experience is the Police are often a danger instead of a source of help. They get testy when you start shooting up cultists or cause some significant property damage. ;) How many laws are you breaking in your attempt to save the world? Here's some PC Advice: 1) Tape/tie a flashlight to the end of your shotgun. So when you are in those dark & damp caves, you just have to point and shoot. :) 2) Attach a wrist strap to your pistol and/or flashlight. That way should you be knocked to the ground/fall - you have a better chance of keeping your pistol/flashlight. 3) Don't split up (even though you will anyways)! :) 4) Run! And run again! 5) Adapt a code so if you are talking on a public phone, then anyone listening in (police? cultists? the illuminati?) won't understand the precise details. My old group's favourite line was "Need more bowling balls!" Bowling balls = dynamite. :) Just a few CoC tidbits. Cheers, Tim [/QUOTE]
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