Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Thinking About the Purpose of Mechanics from a Neo-Trad Perspective
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 8994088" data-attributes="member: 82106"><p>Another classic problem is simply that a lot of systems, especially skill and ability centered systems like WotC D&D, or a lot of, usually trad/classic oriented ones, simply don't depict the character in action very well. A simplistic example might be a classic TSR D&D thief, who at low levels will basically suck at most of the things you might want your character to be good at, or just not be good at the right ones (note how 2e changed the rules so you got to decide which thief abilities to focus on). Assumed incompetence, caused by some skill systems, can lead to similar issues. Or 3e's skill system where you have a choice of being competent enough to function effectively in play, OR develop the skills you want for your character concept.</p><p></p><p>It could also manifest in terms of simply build inflexibility, I want to be a certain thing, but game X simply doesn't do that thing. I can kinda ham it and get the appearance and background of what I want, but in play I have to do something that is not that thing, or else do a ton of reflavoring.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8994088, member: 82106"] Another classic problem is simply that a lot of systems, especially skill and ability centered systems like WotC D&D, or a lot of, usually trad/classic oriented ones, simply don't depict the character in action very well. A simplistic example might be a classic TSR D&D thief, who at low levels will basically suck at most of the things you might want your character to be good at, or just not be good at the right ones (note how 2e changed the rules so you got to decide which thief abilities to focus on). Assumed incompetence, caused by some skill systems, can lead to similar issues. Or 3e's skill system where you have a choice of being competent enough to function effectively in play, OR develop the skills you want for your character concept. It could also manifest in terms of simply build inflexibility, I want to be a certain thing, but game X simply doesn't do that thing. I can kinda ham it and get the appearance and background of what I want, but in play I have to do something that is not that thing, or else do a ton of reflavoring. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Thinking About the Purpose of Mechanics from a Neo-Trad Perspective
Top