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Thinking About the Purpose of Mechanics from a Neo-Trad Perspective
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<blockquote data-quote="niklinna" data-source="post: 8994132" data-attributes="member: 71235"><p>The one multi-year 4e campaign I played in I created a star pact warlock, who'd been conceived under inauspicous circumstances. He had a horribly mutated twin brother who'd been whisked away by the midwife. His mother went crazy, and he himself was kept in the basement by his father and had no social skills or learned morals. I role-played him by staring past other players' faces and talking in monotone. He started out routinely asking the others if he should kill so-and-so who was an obstacle or had something they wanted, but gradually learned a little about living with people. He also got whispers from his patron constellation of stars (notes from the DM), that led him to behave very erratically as far as the other player characters were concerned.</p><p></p><p>At the start the DM told me one of my extra powers (from being human?) was an additional gift from the stars and they'd taken something in exchange but I didn't know what. Much later during the course of play, we had a prophecy that if I went to a particular dungeon, all would be lost, and so I had to sit that one out! The others said they encounted an eldritch being that ate names. The kicker was at the big climax, when Venger (yes that Venger*) tried to activate an ancient artifact of 12 parts, by speaking the names of my patron stars. When he got to the last one it fizzled. Now it had been years of play, right, but the penny dropped and I walked up to the artifact, spoke the names of the first 11 stars, and my own name, and the artifact activated, allowing us to fix the world that had been kinda broken the last time Venger tried to get at the artifact. That one star had swapped our names!</p><p></p><p>* The whole campaign revolved around collecting legendary magic items, six of which were the items from the 80s cartoon. We didn't figure that out until we had several of them, even though one of the NPCs we'd been getting advice from was a crusty old fella with a club and a pet unicorn. We also met adult Michael (who died when he gave us his life-preseriving magic ring), and undead Eric (well I didn't meet Eric, he was in that name-eater dungeon, and might even have had his name eaten).</p><p></p><p>Edit: Fixed typos, added a clarification.</p></blockquote><p></p>
[QUOTE="niklinna, post: 8994132, member: 71235"] The one multi-year 4e campaign I played in I created a star pact warlock, who'd been conceived under inauspicous circumstances. He had a horribly mutated twin brother who'd been whisked away by the midwife. His mother went crazy, and he himself was kept in the basement by his father and had no social skills or learned morals. I role-played him by staring past other players' faces and talking in monotone. He started out routinely asking the others if he should kill so-and-so who was an obstacle or had something they wanted, but gradually learned a little about living with people. He also got whispers from his patron constellation of stars (notes from the DM), that led him to behave very erratically as far as the other player characters were concerned. At the start the DM told me one of my extra powers (from being human?) was an additional gift from the stars and they'd taken something in exchange but I didn't know what. Much later during the course of play, we had a prophecy that if I went to a particular dungeon, all would be lost, and so I had to sit that one out! The others said they encounted an eldritch being that ate names. The kicker was at the big climax, when Venger (yes that Venger*) tried to activate an ancient artifact of 12 parts, by speaking the names of my patron stars. When he got to the last one it fizzled. Now it had been years of play, right, but the penny dropped and I walked up to the artifact, spoke the names of the first 11 stars, and my own name, and the artifact activated, allowing us to fix the world that had been kinda broken the last time Venger tried to get at the artifact. That one star had swapped our names! * The whole campaign revolved around collecting legendary magic items, six of which were the items from the 80s cartoon. We didn't figure that out until we had several of them, even though one of the NPCs we'd been getting advice from was a crusty old fella with a club and a pet unicorn. We also met adult Michael (who died when he gave us his life-preseriving magic ring), and undead Eric (well I didn't meet Eric, he was in that name-eater dungeon, and might even have had his name eaten). Edit: Fixed typos, added a clarification. [/QUOTE]
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