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Thinking About the Purpose of Mechanics from a Neo-Trad Perspective
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<blockquote data-quote="Voadam" data-source="post: 8994241" data-attributes="member: 2209"><p>In D&D it can even be at the ability score level.</p><p></p><p>If your conception of how you want to play your fighter is they are like Hannibal, a soldier who is a leader who works up plans then in D&D there can be arguments about whether they should be roleplaying the stats on the sheet and what is the character's int, wis, and cha. Did they roll high on these to roleplay a smart leader? Did they assign points there instead of str and con in a point buy to sacrifice effective fighter build for roleplay concept?</p><p></p><p>If your concept is you are the A-team soldier Face who fast talks and you are a 3e fighter, Charisma does not synergize with fighter stuff, and even more relevantly diplomacy and bluff are both cross class skills combined with the fighters' low number of skill points. If you are playing to the numbers then Fighter face mechanically maxxed out for the concept is going to be at best half as into fast talking as Rogue or Bard face who maxxed out those two social skills, with bard getting class spell effectiveness synergy from a high charisma.</p><p></p><p>In B/X without the skill mechanics in these areas you just generally roleplay your conception of the character how you want whether that is dumb crude thug, fast talking charmer, or clever plan making leader.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8994241, member: 2209"] In D&D it can even be at the ability score level. If your conception of how you want to play your fighter is they are like Hannibal, a soldier who is a leader who works up plans then in D&D there can be arguments about whether they should be roleplaying the stats on the sheet and what is the character's int, wis, and cha. Did they roll high on these to roleplay a smart leader? Did they assign points there instead of str and con in a point buy to sacrifice effective fighter build for roleplay concept? If your concept is you are the A-team soldier Face who fast talks and you are a 3e fighter, Charisma does not synergize with fighter stuff, and even more relevantly diplomacy and bluff are both cross class skills combined with the fighters' low number of skill points. If you are playing to the numbers then Fighter face mechanically maxxed out for the concept is going to be at best half as into fast talking as Rogue or Bard face who maxxed out those two social skills, with bard getting class spell effectiveness synergy from a high charisma. In B/X without the skill mechanics in these areas you just generally roleplay your conception of the character how you want whether that is dumb crude thug, fast talking charmer, or clever plan making leader. [/QUOTE]
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