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Thinking About the Purpose of Mechanics from a Neo-Trad Perspective
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<blockquote data-quote="The-Magic-Sword" data-source="post: 8994679" data-attributes="member: 6801252"><p>I think you're right in that I should have made the fact that those two concepts were different clearer, to me, they came together under what you outline as their commonality of premeditation. I've also noticed that you can get tension if they get it too fast and then the player has to figure out "Ok wait, where do they go from here since I thought that once X happened their story is pretty much over" which is actually something specific one of my most ardently neotrad (my label not theirs) players feels about most characters in stories-- they have their one arc that consists of the growth they were meant to have and then that's it, they live happily ever after aside from helping out. They've also rather candidly told me that they prefer stories where the GM ties together the background antagonists created by the players into one (loosely or otherwise) enemy faction so that the arc isn't fully resolved until the campaign ends all at once.</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 8994679, member: 6801252"] I think you're right in that I should have made the fact that those two concepts were different clearer, to me, they came together under what you outline as their commonality of premeditation. I've also noticed that you can get tension if they get it too fast and then the player has to figure out "Ok wait, where do they go from here since I thought that once X happened their story is pretty much over" which is actually something specific one of my most ardently neotrad (my label not theirs) players feels about most characters in stories-- they have their one arc that consists of the growth they were meant to have and then that's it, they live happily ever after aside from helping out. They've also rather candidly told me that they prefer stories where the GM ties together the background antagonists created by the players into one (loosely or otherwise) enemy faction so that the arc isn't fully resolved until the campaign ends all at once. [/QUOTE]
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