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General Tabletop Discussion
*TTRPGs General
Thinking About the Purpose of Mechanics from a Neo-Trad Perspective
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8995454" data-attributes="member: 82106"><p>Well, I'm not ENTIRELY sure why Fate is the opposite pole there. I mean, maybe kinda sorta, but it depends perhaps on what you value in 'character stuff'? Like, 4e SUBSUMES what Fate does, in a sense, AND gives you loads of detailed mechanical stuff. I think of every item on the character sheet as both a mechanical unit of stuff and as a free descriptor! I also think that Original D&D meant its ability scores in much more of a free descriptor way than is now commonly understood. Like, in the original core 3 books there's ALMOST no rules associated with ability score (there are a couple, I think CON and DEX have some actual effects, and there's the prime requisite rules). Why is it good to be a strong fighter in that system? Because you can SAY "I'm strong, therefore..." Now, its true that bonuses got added pretty quickly, but it was still the case in a lot of AD&D play (ours for instance) that you could use ability scores, or class, or race, like a free descriptor and ask for stuff. Obviously Fate codifies all that! </p><p></p><p>So, I was discussing 4e vs B/X in more "what mechanical tools are there" because from my perspective they're all equal in the descriptors space (and then in that sense Fate IS the opposite of all D&Ds since it centers the mechanics on that descriptor thing, and gets rid of a lot of the other stuff). </p><p></p><p>Anyway, at the very least there are several dimensions in this space.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8995454, member: 82106"] Well, I'm not ENTIRELY sure why Fate is the opposite pole there. I mean, maybe kinda sorta, but it depends perhaps on what you value in 'character stuff'? Like, 4e SUBSUMES what Fate does, in a sense, AND gives you loads of detailed mechanical stuff. I think of every item on the character sheet as both a mechanical unit of stuff and as a free descriptor! I also think that Original D&D meant its ability scores in much more of a free descriptor way than is now commonly understood. Like, in the original core 3 books there's ALMOST no rules associated with ability score (there are a couple, I think CON and DEX have some actual effects, and there's the prime requisite rules). Why is it good to be a strong fighter in that system? Because you can SAY "I'm strong, therefore..." Now, its true that bonuses got added pretty quickly, but it was still the case in a lot of AD&D play (ours for instance) that you could use ability scores, or class, or race, like a free descriptor and ask for stuff. Obviously Fate codifies all that! So, I was discussing 4e vs B/X in more "what mechanical tools are there" because from my perspective they're all equal in the descriptors space (and then in that sense Fate IS the opposite of all D&Ds since it centers the mechanics on that descriptor thing, and gets rid of a lot of the other stuff). Anyway, at the very least there are several dimensions in this space. [/QUOTE]
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