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General Tabletop Discussion
*TTRPGs General
Thinking About the Purpose of Mechanics from a Neo-Trad Perspective
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<blockquote data-quote="gorice" data-source="post: 8996146" data-attributes="member: 7032863"><p>It's kind of a minefield though, isn't it? How do I know what is or will be definitive about a character? Running a game for a player like this, I always felt I was walking on eggshells. I don't think, fundamentally, that you can accept emergent events (or other people having narrative authority of your character's past or future) and also have an immutable conception of your character. There's always the risk of a containment breach.</p><p></p><p></p><p>This kind of gets to what I was just saying. Rolling the dice and accepting their verdict can derail the best laid plans. I wonder, what techniques have you found effective at smoothing over this problem? Is there a rule system or player interaction that works best?</p><p></p><p></p><p>I think my responses above answer this as best as I can. How do the other people at the table (or the dice, or the snowballing shenanigans caused by something someone did two sessions ago) know where the boundary between 'meaningless fling' and 'character-altering affair' is?</p></blockquote><p></p>
[QUOTE="gorice, post: 8996146, member: 7032863"] It's kind of a minefield though, isn't it? How do I know what is or will be definitive about a character? Running a game for a player like this, I always felt I was walking on eggshells. I don't think, fundamentally, that you can accept emergent events (or other people having narrative authority of your character's past or future) and also have an immutable conception of your character. There's always the risk of a containment breach. This kind of gets to what I was just saying. Rolling the dice and accepting their verdict can derail the best laid plans. I wonder, what techniques have you found effective at smoothing over this problem? Is there a rule system or player interaction that works best? I think my responses above answer this as best as I can. How do the other people at the table (or the dice, or the snowballing shenanigans caused by something someone did two sessions ago) know where the boundary between 'meaningless fling' and 'character-altering affair' is? [/QUOTE]
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