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Thinking About the Purpose of Mechanics from a Neo-Trad Perspective
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8996156" data-attributes="member: 82106"><p>I'm not sure how 'ad hoc' ability scores are in older D&D. Think of it this way. I have an INT of 15, that's roughly a 148 IQ. You ARE A GENIUS, not just 'kinda smart', and you can definitely play with that. Granted, old school D&D is not going to give you a formal label to put on your character "Scholar of Middle Cardolan History" to leverage, but there was a VERY active school of classic D&D that was doing this sort of stuff by 1976 at the latest. My point is, it isn't exactly subverting the rules, or even adding any new ones. Its more just 'how do interpret and adjudicate'. If "less rules/FKR whatever" means anything, then that's where it lives!</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8996156, member: 82106"] I'm not sure how 'ad hoc' ability scores are in older D&D. Think of it this way. I have an INT of 15, that's roughly a 148 IQ. You ARE A GENIUS, not just 'kinda smart', and you can definitely play with that. Granted, old school D&D is not going to give you a formal label to put on your character "Scholar of Middle Cardolan History" to leverage, but there was a VERY active school of classic D&D that was doing this sort of stuff by 1976 at the latest. My point is, it isn't exactly subverting the rules, or even adding any new ones. Its more just 'how do interpret and adjudicate'. If "less rules/FKR whatever" means anything, then that's where it lives! [/QUOTE]
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