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General Tabletop Discussion
*TTRPGs General
Thinking About the Purpose of Mechanics from a Neo-Trad Perspective
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<blockquote data-quote="niklinna" data-source="post: 8996160" data-attributes="member: 71235"><p>Well. In the Blades in the Dark campaign I've referred to a couple times, I had come up with an idea for my character, a murderous little pipsqueak with scary ghost friends who did his killing for him. Our first play session, [USER=6696971]@Manbearcat[/USER] asked what I was up to. I said I was out for a walk, looking for a new victim. I expected, you know, to encounter a victim. But no, instead I came upon a sparkwright demonstrating some new piece of electroplasmic tech to a group of potential investors. He added that there was a sniper I could see from my location, ready to perhaps take that sparkwright out.</p><p></p><p>This is not what I was expecting, but I figured, the GM put this in front of me, he must have his reasons. So instead of walking on by looking for someone to murder, I got involved, and, as things turned out, nearly drowned by a ghost in the area! I came out looking a right fool, getting pwned by a ghost I was supposedly so hip with, instead of like a competent badass.</p><p></p><p>I could have just walked on by, looking for someone to murder. I could have said, "Hey wait a minute, I said I was out looking for a murder victim." I had those choices, but did not fully know that I did, because I fell back into a different playstyle I was more used to.</p><p></p><p>Also, this having been introduced to the story, that sparkwright and his machine, and the potential rivalry between him & his investors, and the group the sniper belonged to, could have become a Big Thing in our campaign, but we basically let that whole angle drop. The ghost who almost drowned me, however, became a recurring threat (and later running joke once I became powerful enough to boss him around), as did the arcanist who initially rescued me from that ghost.</p></blockquote><p></p>
[QUOTE="niklinna, post: 8996160, member: 71235"] Well. In the Blades in the Dark campaign I've referred to a couple times, I had come up with an idea for my character, a murderous little pipsqueak with scary ghost friends who did his killing for him. Our first play session, [USER=6696971]@Manbearcat[/USER] asked what I was up to. I said I was out for a walk, looking for a new victim. I expected, you know, to encounter a victim. But no, instead I came upon a sparkwright demonstrating some new piece of electroplasmic tech to a group of potential investors. He added that there was a sniper I could see from my location, ready to perhaps take that sparkwright out. This is not what I was expecting, but I figured, the GM put this in front of me, he must have his reasons. So instead of walking on by looking for someone to murder, I got involved, and, as things turned out, nearly drowned by a ghost in the area! I came out looking a right fool, getting pwned by a ghost I was supposedly so hip with, instead of like a competent badass. I could have just walked on by, looking for someone to murder. I could have said, "Hey wait a minute, I said I was out looking for a murder victim." I had those choices, but did not fully know that I did, because I fell back into a different playstyle I was more used to. Also, this having been introduced to the story, that sparkwright and his machine, and the potential rivalry between him & his investors, and the group the sniper belonged to, could have become a Big Thing in our campaign, but we basically let that whole angle drop. The ghost who almost drowned me, however, became a recurring threat (and later running joke once I became powerful enough to boss him around), as did the arcanist who initially rescued me from that ghost. [/QUOTE]
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