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Thinking About the Purpose of Mechanics from a Neo-Trad Perspective
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8996175" data-attributes="member: 82106"><p>I'm not sure why there's anything 'degenerate' in there, but maybe we've shifted the context too far from when you said that, so I'm not sure if its relevant. Anyway, Story Now would definitely have the 'open' kind of a structure when the focus is on a character issue.</p><p></p><p>I think its interesting to point out though that trad -> neo-trad -> story now CAN be kind of a continuum of shifting from setting through to character being primary, but Story Now can also operate on different types of questions, they don't HAVE to be questions about the character. They could be questions of character as part of society, or focus on society or some specific theme. The characters will be central, it will be there story that arises and spins out, but what it is commenting on could be almost anything. </p><p></p><p>I don't think Neo Trad has that potential for other dimensions. Or maybe its possible, but I haven't seen it much. MAYBE in some supers or sci-fi, like you might be able to delve into that in a genre like Eclipse Phase's Singularity (not that I particularly found that game itself terribly compelling). But I could see EP doing a sort of Neo Trad version of 'this is what its like at the end of history'.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8996175, member: 82106"] I'm not sure why there's anything 'degenerate' in there, but maybe we've shifted the context too far from when you said that, so I'm not sure if its relevant. Anyway, Story Now would definitely have the 'open' kind of a structure when the focus is on a character issue. I think its interesting to point out though that trad -> neo-trad -> story now CAN be kind of a continuum of shifting from setting through to character being primary, but Story Now can also operate on different types of questions, they don't HAVE to be questions about the character. They could be questions of character as part of society, or focus on society or some specific theme. The characters will be central, it will be there story that arises and spins out, but what it is commenting on could be almost anything. I don't think Neo Trad has that potential for other dimensions. Or maybe its possible, but I haven't seen it much. MAYBE in some supers or sci-fi, like you might be able to delve into that in a genre like Eclipse Phase's Singularity (not that I particularly found that game itself terribly compelling). But I could see EP doing a sort of Neo Trad version of 'this is what its like at the end of history'. [/QUOTE]
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