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Thinking About the Purpose of Mechanics from a Neo-Trad Perspective
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<blockquote data-quote="chaochou" data-source="post: 8996736" data-attributes="member: 99817"><p>Do you mean neotrad characters?</p><p></p><p>I had a Malkavian in a Vampire game who was pretty much useless at everything. He was a sort of 70s hippie who'd made it quite big in the music industry and as a clubland DJ. Because the game was new, we didn't have access to the build rules (we just built characters in a one-to-one with the GM) so I ended up being of a generation which cost lots of build points without conferring any real benefits. My skills were a hotchpotch, and my powers were pretty poor - Obfuscate was decent - so mechanically the whole thing was a mess.</p><p></p><p>But the character had Mark of Cain, which turned plants to ash, and a heroin addiction. And was Malkavian. So I hammed up my junkie lifestyle, my mystic pronoucements, being wracked with visions while high, and my (non-existent) powers of prophecy. At one point - when we were supposedly doing some errand for the Prince of Chicago or something - I spent the time hallucinating about a carnival and used my Mark of Cain to sign my autograph in huge letters in ash in the grass in the park.</p><p></p><p>In other words, it was performative. I'd created a reasonably entertaining and plausible fictional person turned vampire and depicted them authentically, and the group appreciated that (from me) as I did from them. Nothing about the character(s) was challenged, and that was okay. It got a bit stale after a while, like you run out of road creatively when a character is fairly static. But it was still a memorable character.</p></blockquote><p></p>
[QUOTE="chaochou, post: 8996736, member: 99817"] Do you mean neotrad characters? I had a Malkavian in a Vampire game who was pretty much useless at everything. He was a sort of 70s hippie who'd made it quite big in the music industry and as a clubland DJ. Because the game was new, we didn't have access to the build rules (we just built characters in a one-to-one with the GM) so I ended up being of a generation which cost lots of build points without conferring any real benefits. My skills were a hotchpotch, and my powers were pretty poor - Obfuscate was decent - so mechanically the whole thing was a mess. But the character had Mark of Cain, which turned plants to ash, and a heroin addiction. And was Malkavian. So I hammed up my junkie lifestyle, my mystic pronoucements, being wracked with visions while high, and my (non-existent) powers of prophecy. At one point - when we were supposedly doing some errand for the Prince of Chicago or something - I spent the time hallucinating about a carnival and used my Mark of Cain to sign my autograph in huge letters in ash in the grass in the park. In other words, it was performative. I'd created a reasonably entertaining and plausible fictional person turned vampire and depicted them authentically, and the group appreciated that (from me) as I did from them. Nothing about the character(s) was challenged, and that was okay. It got a bit stale after a while, like you run out of road creatively when a character is fairly static. But it was still a memorable character. [/QUOTE]
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