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Thinking About the Purpose of Mechanics from a Neo-Trad Perspective
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<blockquote data-quote="The-Magic-Sword" data-source="post: 8998538" data-attributes="member: 6801252"><p>Interestingly, I never really thought about it at the time, but I think some did and some didn't think of it as a game, for instance Fizzy Bubbles knew it was a game and does have an <a href="https://forums.serebii.net/threads/fizzy-bubbles-rules-and-guidelines.757908/" target="_blank">extensive ruleset which you apparently need to be logged on to see, (that's a password I haven't used in a long time, woof),</a> so maybe contrast that with something like: <a href="https://www.gaiaonline.com/forum/series-related-miscellaneous-role-play/f.66/?sequence=1" target="_blank">Gaia Online (which you don't need to be logged into)</a></p><p></p><p> I distinctly remember other people formally alluding to them as "RPs," on the subject of its relationship to tabletop, that is something that I am <em>actually unclear on, </em>it's entirely possible that the trend had begun in such a way before spreading to the forums that I was on (where people mostly hadn't played TTRPGs for sure) but I wouldn't shocked if the whole time some people had been saying RP, and other people had been saying game, and I just thought of them as synonyms without realizing it could be conceptually loaded.</p><p></p><p>I will note my writing is cleaner post my adult education than it ever would have been then, that third person mode was absolutely a thing people did, but you also saw this:</p><p></p><p><em>Jackie: </em><em>/Turns to Marissa, gives a nervous little wave<em>/</em> </em>So uh, how are you doing today?</p><p></p><p>My understanding of those two seemingly contradictory elements is that the lens of TTRPGs, when paired with the mentality of those communities and the goals of "OC" as seen on those message boards leads to the rules lawyering and power gaming as a means of navigation-- seperately if you accept the era at work here, you have a very, very strong "I have experience with Video Game RPG rulesets or MTG or something, and am prepared to engage in <a href="https://youtu.be/BKP1I7IocYU?t=93" target="_blank">Instrumental Play (note the section of the video which is way too long, the research cited in this specific bit is actually incredibly relevant)</a>" component that is essentially co-morbid without necessarily emerging from the same causes, but a constant in the experience of these participants as a historical matter.</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 8998538, member: 6801252"] Interestingly, I never really thought about it at the time, but I think some did and some didn't think of it as a game, for instance Fizzy Bubbles knew it was a game and does have an [URL='https://forums.serebii.net/threads/fizzy-bubbles-rules-and-guidelines.757908/']extensive ruleset which you apparently need to be logged on to see, (that's a password I haven't used in a long time, woof),[/URL] so maybe contrast that with something like: [URL='https://www.gaiaonline.com/forum/series-related-miscellaneous-role-play/f.66/?sequence=1']Gaia Online (which you don't need to be logged into)[/URL] I distinctly remember other people formally alluding to them as "RPs," on the subject of its relationship to tabletop, that is something that I am [I]actually unclear on, [/I]it's entirely possible that the trend had begun in such a way before spreading to the forums that I was on (where people mostly hadn't played TTRPGs for sure) but I wouldn't shocked if the whole time some people had been saying RP, and other people had been saying game, and I just thought of them as synonyms without realizing it could be conceptually loaded. I will note my writing is cleaner post my adult education than it ever would have been then, that third person mode was absolutely a thing people did, but you also saw this: [I]Jackie: [/I][I]/Turns to Marissa, gives a nervous little wave[I]/[/I] [/I]So uh, how are you doing today? My understanding of those two seemingly contradictory elements is that the lens of TTRPGs, when paired with the mentality of those communities and the goals of "OC" as seen on those message boards leads to the rules lawyering and power gaming as a means of navigation-- seperately if you accept the era at work here, you have a very, very strong "I have experience with Video Game RPG rulesets or MTG or something, and am prepared to engage in [URL='https://youtu.be/BKP1I7IocYU?t=93']Instrumental Play (note the section of the video which is way too long, the research cited in this specific bit is actually incredibly relevant)[/URL]" component that is essentially co-morbid without necessarily emerging from the same causes, but a constant in the experience of these participants as a historical matter. [/QUOTE]
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