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General Tabletop Discussion
*TTRPGs General
Thinking About the Purpose of Mechanics from a Neo-Trad Perspective
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<blockquote data-quote="Voadam" data-source="post: 9000267" data-attributes="member: 2209"><p>Yes.</p><p></p><p>Thief ability page B8:</p><p></p><p>"Find or Remove Traps is a double ability. The thief has the listed chance of finding a trap (if there is one) and the same chance (if the trap is found) of removing it. Either attempt may only be tried once per trap."</p><p></p><p>The chances were 10% at 1st level, 15% at 2nd level, and 20% at 3rd level.</p><p></p><p>Also Dwarves had it as an explicit ability as well. Page B9:</p><p></p><p>"They are expert miners and are able to find slanting passages,<strong> traps</strong>, shifting walls, and new construction one-third of the time (a roll of 1 or 2 on Id6) when looking for them."</p><p></p><p>Any character can mechanically check for traps in B/X. Page B22 under traps:</p><p></p><p>"Any character has a 1 in 6 chance of finding a trap when searching for one in the correct area. Any dwarf has a 2 in 6 chance. (This does not apply to magical traps, such as a sleep trap.) Checking a specific area for a trap will take one full turn. The DM should only check for finding a trap if a player says that the character is searching for one. Each character may only check once to find each trap."</p><p></p><p>As a player if you were just looking under the beginning section with the player stuff you could easily miss that there is a mechanic for all players to search with a d6 roll.</p><p></p><p></p><p>Different specifics on the mechanics for B/X. The thief description of the remove traps ability does say the removing is limited to small traps though. P. B10:</p><p></p><p>"A thief's training includes learning how to pick pockets, climb steep surfaces, move silently, hide in shadows, open locks (with a set of lockpicks or burglar's tools), <strong>remove small traps (such as poisoned needles)</strong>, and how to hear noises better than other humans."</p><p></p><p>The specifics of how thief abilities work vary in each edition. The specific language of the edition you are using makes a difference.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9000267, member: 2209"] Yes. Thief ability page B8: "Find or Remove Traps is a double ability. The thief has the listed chance of finding a trap (if there is one) and the same chance (if the trap is found) of removing it. Either attempt may only be tried once per trap." The chances were 10% at 1st level, 15% at 2nd level, and 20% at 3rd level. Also Dwarves had it as an explicit ability as well. Page B9: "They are expert miners and are able to find slanting passages,[B] traps[/B], shifting walls, and new construction one-third of the time (a roll of 1 or 2 on Id6) when looking for them." Any character can mechanically check for traps in B/X. Page B22 under traps: "Any character has a 1 in 6 chance of finding a trap when searching for one in the correct area. Any dwarf has a 2 in 6 chance. (This does not apply to magical traps, such as a sleep trap.) Checking a specific area for a trap will take one full turn. The DM should only check for finding a trap if a player says that the character is searching for one. Each character may only check once to find each trap." As a player if you were just looking under the beginning section with the player stuff you could easily miss that there is a mechanic for all players to search with a d6 roll. Different specifics on the mechanics for B/X. The thief description of the remove traps ability does say the removing is limited to small traps though. P. B10: "A thief's training includes learning how to pick pockets, climb steep surfaces, move silently, hide in shadows, open locks (with a set of lockpicks or burglar's tools), [B]remove small traps (such as poisoned needles)[/B], and how to hear noises better than other humans." The specifics of how thief abilities work vary in each edition. The specific language of the edition you are using makes a difference. [/QUOTE]
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