Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Thinking About the Purpose of Mechanics from a Neo-Trad Perspective
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 9007555" data-attributes="member: 82106"><p>I'll grant that, the thief, especially in 2e where the other non-casting classes mostly get stronger, fell miserably short. They did get the ability to at least have one or two good thief abilities instead of many useless ones, but something akin to uncanny dodge would have been HUGE. That and maybe some sort of specialization benefit with their chosen thief weapon. Still, in relative terms it would be a toss-up if they are better off in 3e, given how huge the gains casters make in that edition, and the fact that rogues don't even get good poison saves.</p><p></p><p>In many ways core 2e is a reasonably tweaked 1e.</p><p></p><p>I never really saw high level 3.x fighters. They may be potent in an absolute sense, but just too outclassed. As I say, 3e seems like it was written by some rather naive designers, or ones with very little AD&D experience. I recall just reading the game and being like "Nope! That is NOT going to work!" Its not like I'm a top game design genius, if I could see that it was pretty obvious to anyone looking with an unbiased eye.</p><p></p><p>Yeah, I think 3e genuinely was aimed at making things more even. They probably thought the BAB and full attack rules, plus all the feats, was going to make fighters into an 'engine of destruction'! Well, you can do some destroying, but only until you fail a save... and if you can only move 5' every round, in a grid combat mobility focused system, nope, doesn't work. And armor is not that critical, etc. Wizard type casters could SO EASILY have been cut down a LOT too. I just never got why they added gimmes to casters. The whole druid thing is kinda just 'out there'.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9007555, member: 82106"] I'll grant that, the thief, especially in 2e where the other non-casting classes mostly get stronger, fell miserably short. They did get the ability to at least have one or two good thief abilities instead of many useless ones, but something akin to uncanny dodge would have been HUGE. That and maybe some sort of specialization benefit with their chosen thief weapon. Still, in relative terms it would be a toss-up if they are better off in 3e, given how huge the gains casters make in that edition, and the fact that rogues don't even get good poison saves. In many ways core 2e is a reasonably tweaked 1e. I never really saw high level 3.x fighters. They may be potent in an absolute sense, but just too outclassed. As I say, 3e seems like it was written by some rather naive designers, or ones with very little AD&D experience. I recall just reading the game and being like "Nope! That is NOT going to work!" Its not like I'm a top game design genius, if I could see that it was pretty obvious to anyone looking with an unbiased eye. Yeah, I think 3e genuinely was aimed at making things more even. They probably thought the BAB and full attack rules, plus all the feats, was going to make fighters into an 'engine of destruction'! Well, you can do some destroying, but only until you fail a save... and if you can only move 5' every round, in a grid combat mobility focused system, nope, doesn't work. And armor is not that critical, etc. Wizard type casters could SO EASILY have been cut down a LOT too. I just never got why they added gimmes to casters. The whole druid thing is kinda just 'out there'. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Thinking About the Purpose of Mechanics from a Neo-Trad Perspective
Top