Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Thinking About the Purpose of Mechanics from a Neo-Trad Perspective
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The-Magic-Sword" data-source="post: 9214914" data-attributes="member: 6801252"><p>Yeah to be clear, there's a subjectivity there that I think naturally divides playerbases, and I don't think it's escapable-- its why I have a player who definetly likes PF2e enough to not mind playing it (and they're excited for Starfinder 2e), but then did simultaneously enjoy the freeform nature of combat in Masks while disliking essentially everything about how the game constructs character identity, playbook narrative, and interparty drama-- but also I can now report is really enjoying Vampire the Requiem, and reports that they find it less pushy and still a bit more freeform than our d20 stuff despite the presence of the humanity stat and the conditions. </p><p></p><p>But I guess that's ok because different games should exist? The wedge is just what parts of a character concept need to be non-negotiable. Whether the rules should give way in your example probably depends more on the group, it doesn't in our games because some of us generally like the system's take enough to outweigh how the player would prefer for it to be handled, but there's def some work happening there where like, the player doesn't like the way character death can happen (they are firmly 'combat as spectacle' oriented) but we cover some of that distance by maximizing the accessibility of resurrection options, and player undead options-- if that player's character dies right now in our west marches, they have a latent vampire archetype inside of them waiting to let them get back up, and other characters interested in resurrecting them, as well as a few different approaches for possibly doing so. </p><p></p><p>I would probably say <em>the group wants to set their desires for what the game will and won't interface with before picking the system, rather than creating characters</em>, with the understanding of what's going to be important to them when they do. Part of taking up Vampire was actually a big survey with all the Chronicles of Darkness games, and then choices between the many gamelines, and crossover vouchers so they could potentially go in a different direction from the majority-- one of the players doesn't like the 'essentially two-faced' nature of Masks and Dirges, and doesn't like humanity, so they ended up picking a splat that has something they prefer to that with a crossover voucher.</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 9214914, member: 6801252"] Yeah to be clear, there's a subjectivity there that I think naturally divides playerbases, and I don't think it's escapable-- its why I have a player who definetly likes PF2e enough to not mind playing it (and they're excited for Starfinder 2e), but then did simultaneously enjoy the freeform nature of combat in Masks while disliking essentially everything about how the game constructs character identity, playbook narrative, and interparty drama-- but also I can now report is really enjoying Vampire the Requiem, and reports that they find it less pushy and still a bit more freeform than our d20 stuff despite the presence of the humanity stat and the conditions. But I guess that's ok because different games should exist? The wedge is just what parts of a character concept need to be non-negotiable. Whether the rules should give way in your example probably depends more on the group, it doesn't in our games because some of us generally like the system's take enough to outweigh how the player would prefer for it to be handled, but there's def some work happening there where like, the player doesn't like the way character death can happen (they are firmly 'combat as spectacle' oriented) but we cover some of that distance by maximizing the accessibility of resurrection options, and player undead options-- if that player's character dies right now in our west marches, they have a latent vampire archetype inside of them waiting to let them get back up, and other characters interested in resurrecting them, as well as a few different approaches for possibly doing so. I would probably say [I]the group wants to set their desires for what the game will and won't interface with before picking the system, rather than creating characters[/I], with the understanding of what's going to be important to them when they do. Part of taking up Vampire was actually a big survey with all the Chronicles of Darkness games, and then choices between the many gamelines, and crossover vouchers so they could potentially go in a different direction from the majority-- one of the players doesn't like the 'essentially two-faced' nature of Masks and Dirges, and doesn't like humanity, so they ended up picking a splat that has something they prefer to that with a crossover voucher. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Thinking About the Purpose of Mechanics from a Neo-Trad Perspective
Top