Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Thinking About the Purpose of Mechanics from a Neo-Trad Perspective
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Indaarys" data-source="post: 9214948" data-attributes="member: 7040941"><p>The thing is is that I'd hope if one is seeking to discuss theory that they, in turn, are willing to then accept a more objective discourse. Its not lost on me that improv has baggage as a term, but I can also put that aside and focus on whats actually being said through the word, and not what we colloquially associate with it. </p><p></p><p>Back in the day I used to run into the same issue with political theory, in particular the baggage of the word "anarchy" when it came to discussing anarchism. If one can't or won't be more objective, it just leads to the conversation being held hostage as we try to skirt around the least convoluted word to describe something because it has colloquial baggage. </p><p></p><p>Its a lot more concise to just say anarchy than it is to say anarchist society or whatever, and we can take the steps to ensure that contextually we understand whats being said. </p><p></p><p>The use of improv in this case is the same sort of situation. </p><p></p><p></p><p></p><p>It'd be a mistake to assume I'm the only one with my thoughts. I do interact with people in real life, and we collectively think the way we do for a reason. </p><p></p><p>But more than that, it misses what I meant by that, which is completely on me as I didn't elaborate. My bad. </p><p></p><p>When I said those games aren't fun, I was referring to specific core elements of them, rather than the overall experience. What we might call the "G" parts of the RPG.</p><p></p><p>The RP part is always consistently fun, and that tracks. The people I play with are all pretty good at it, even when entirely divorced from any sort of G, and that we all recognize that RP is what we're doing plays into that. </p><p></p><p>The G parts however are seldom that consistent, and this is related to another wide reaching opinion of mine that finds the fact that so much of the hobby is the same 5 or 6 game systems copy and pasted a million times over distasteful. </p><p></p><p>Too many games have more or less identical game loops, and even where the quality is at its best, its often not any more fun than the original was. </p><p></p><p></p><p></p><p>I was saying that simplification <em>requires</em> abstraction. The jargon laden crosstalk I was referring to is more or less the opposite.</p><p></p><p></p><p></p><p>I'm using analysis in the colloquial sense, not the literary. If you don't believe analysis is necessary for game design, thats fine I suppose, but that is so incredibly flabbergasting a stance to take that I can't even engage with it on an objective level. Its patently absurd.</p></blockquote><p></p>
[QUOTE="Indaarys, post: 9214948, member: 7040941"] The thing is is that I'd hope if one is seeking to discuss theory that they, in turn, are willing to then accept a more objective discourse. Its not lost on me that improv has baggage as a term, but I can also put that aside and focus on whats actually being said through the word, and not what we colloquially associate with it. Back in the day I used to run into the same issue with political theory, in particular the baggage of the word "anarchy" when it came to discussing anarchism. If one can't or won't be more objective, it just leads to the conversation being held hostage as we try to skirt around the least convoluted word to describe something because it has colloquial baggage. Its a lot more concise to just say anarchy than it is to say anarchist society or whatever, and we can take the steps to ensure that contextually we understand whats being said. The use of improv in this case is the same sort of situation. It'd be a mistake to assume I'm the only one with my thoughts. I do interact with people in real life, and we collectively think the way we do for a reason. But more than that, it misses what I meant by that, which is completely on me as I didn't elaborate. My bad. When I said those games aren't fun, I was referring to specific core elements of them, rather than the overall experience. What we might call the "G" parts of the RPG. The RP part is always consistently fun, and that tracks. The people I play with are all pretty good at it, even when entirely divorced from any sort of G, and that we all recognize that RP is what we're doing plays into that. The G parts however are seldom that consistent, and this is related to another wide reaching opinion of mine that finds the fact that so much of the hobby is the same 5 or 6 game systems copy and pasted a million times over distasteful. Too many games have more or less identical game loops, and even where the quality is at its best, its often not any more fun than the original was. I was saying that simplification [I]requires[/I] abstraction. The jargon laden crosstalk I was referring to is more or less the opposite. I'm using analysis in the colloquial sense, not the literary. If you don't believe analysis is necessary for game design, thats fine I suppose, but that is so incredibly flabbergasting a stance to take that I can't even engage with it on an objective level. Its patently absurd. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Thinking About the Purpose of Mechanics from a Neo-Trad Perspective
Top